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Class Item

Hierarchy

  • Item

Index

Constructors

constructor

  • new Item(key_name: any, name: any, type: any, description: any, use_type: any, curses_when_equipped: any, cant_be_removed: any, rare_item: any, important_item: any, carry_up_to_30: any, effects: any, element: any, unleash_ability: any, unleash_rate: any, use_ability: any, equipable_chars: any, price: any, granted_ability: any, granted_class_type: any, weapon_type: any, items_after_forge: any): Item
  • Parameters

    • key_name: any
    • name: any
    • type: any
    • description: any
    • use_type: any
    • curses_when_equipped: any
    • cant_be_removed: any
    • rare_item: any
    • important_item: any
    • carry_up_to_30: any
    • effects: any
    • element: any
    • unleash_ability: any
    • unleash_rate: any
    • use_ability: any
    • equipable_chars: any
    • price: any
    • granted_ability: any
    • granted_class_type: any
    • weapon_type: any
    • items_after_forge: any

    Returns Item

Properties

cant_be_removed

cant_be_removed: boolean

carry_up_to_30

carry_up_to_30: boolean

curses_when_equipped

curses_when_equipped: boolean

description

description: string

effects

effects: any

element

element: elements

equipable

equipable: boolean

equipable_chars

equipable_chars: string[]

granted_ability

granted_ability: string

granted_class_type

granted_class_type: number

important_item

important_item: boolean

items_after_forge

items_after_forge: { chance: number; key_name: string }[]

key_name

key_name: string

name

name: string

price

price: number

rare_item

rare_item: boolean

type

unleash_ability

unleash_ability: string

unleash_rate

unleash_rate: number

use_ability

use_ability: string

use_type

use_type: use_types

weapon_type

weapon_type: weapon_types

Static Readonly BREAKS_CHANCE

BREAKS_CHANCE: number = ...

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