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Hierarchy

  • BattleDjinnWindow

Index

Constructors

constructor

Properties

all_djinni

all_djinni: string[]

base_window

base_window: Window

button

button: Sprite

char

char: MainChar

choosen_ability

choosen_ability: string

close_callback

close_callback: Function

data

data: GoldenSun

djinn_index

djinn_index: number

djinn_names

djinn_names: TextObj[]

djinni

djinni: string[]

game

game: Game

group

group: Group

highlight_bar

highlight_bar: Graphics

open_psy_key

open_psy_key: number

page_index

page_index: number

page_number

page_number: number

psynergy_window

psynergy_window: BattlePsynergyWindow

psynergy_window_open

psynergy_window_open: boolean

set_description

set_description: Function

stars_sprites

stars_sprites: Sprite[]

stats_window

stats_window: DjinnStatsWindow

window_active

window_active: boolean

window_open

window_open: boolean

Methods

call_set_description

  • call_set_description(): void

change_djinn

  • change_djinn(): void

change_page

  • change_page(): void

clear_sprites

  • clear_sprites(): void

close

  • close(callback?: Function): void

config_page

  • config_page(): void

destroy

  • destroy(): void

djinn_choose

  • djinn_choose(): void

get_next_status

  • get_next_status(): string

hide

  • hide(callback?: Function): void

hide_psynergy

  • hide_psynergy(): void

mount_window

  • mount_window(): void

next_djinn

  • next_djinn(): void

next_page

  • next_page(): void

open

previous_djinn

  • previous_djinn(): void

previous_page

  • previous_page(): void

select_djinn

  • select_djinn(index: number): void

set_highlight_bar

  • set_highlight_bar(): void

set_page_number

  • set_page_number(): void

show

  • show(): void

show_psynergy

  • show_psynergy(): void

update_position

  • update_position(): void

update_stats

  • update_stats(): void

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