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Hierarchy

  • DjinnPsynergyWindow

Index

Constructors

constructor

Properties

abilities

abilities: string[]

action

all_abilities

all_abilities: string[]

base_window

base_window: Window

char

char: MainChar

close_callback

close_callback: Function

current_abilities

current_abilities: string[]

data

data: GoldenSun

djinni

djinni: Djinn[]

execute_operation

execute_operation: boolean

gained_abilities

gained_abilities: string[]

game

game: Game

icon_sprites_in_window

icon_sprites_in_window: Sprite[]

intersection_abilities

intersection_abilities: string[]

lost_abilities

lost_abilities: string[]

next_abilities

next_abilities: string[]

next_djinni_status

next_djinni_status: djinn_status[]

next_state_callback

next_state_callback: Function

page_index

page_index: number

page_number

page_number: number

psy_info_1_text

psy_info_1_text: TextObj

psy_info_2_text

psy_info_2_text: TextObj

text_sprites_in_window

text_sprites_in_window: TextObj[]

window_open

window_open: boolean

Methods

change_page

  • change_page(page_shift: number): void

clear_sprites

  • clear_sprites(): void

close

  • close(callback?: Function): void

grant_control

  • grant_control(): void

mount_window

  • mount_window(): void

next_page

  • next_page(): void

open

  • open(char: MainChar, djinni: Djinn[], next_djinni_status: djinn_status[], close_callback: Function, hidden?: boolean, next_state_callback?: Function, action?: djinn_actions, callback?: Function): void

previous_page

  • previous_page(): void

set_abilities

  • set_abilities(): void

set_abilities_list

  • set_abilities_list(): void

set_page_number

  • set_page_number(): void

update_info

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