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Hierarchy

  • EquipCompare

Index

Constructors

constructor

Properties

agi_label_text

agi_label_text: TextObj

arrow_group

arrow_group: Group

atk_label_text

atk_label_text: TextObj

cant_equip_text

cant_equip_text: TextObj

curr_agi_text

curr_agi_text: TextObj

curr_atk_text

curr_atk_text: TextObj

curr_def_text

curr_def_text: TextObj

data

data: GoldenSun

def_label_text

def_label_text: TextObj

game

game: Game

is_open

is_open: boolean

item_name_text

item_name_text: TextObj

new_agi_text

new_agi_text: TextObj

new_atk_text

new_atk_text: TextObj

new_def_text

new_def_text: TextObj

selected_char

selected_char: MainChar

selected_item

selected_item: string

text_group

text_group: Group

window

window: Window

Methods

change_character

  • change_character(key_name: string): void

close

  • close(callback?: () => void, destroy?: boolean): void

compare_items

  • compare_items(equipped: string, new_item: string, stat: string, current_val: number): number

display_stat

  • display_stat(stat: string, curr_val: number, stat_diff: number): void

init_text_sprite

  • init_text_sprite(text: string, x: number, y: number, right_align: boolean): TextObj

make_arrow

  • make_arrow(diff: number, line: number): void

open

  • open(char_key: string, item: string, open_callback?: () => void): void

show_cant_equip

  • show_cant_equip(): void

show_stat_compare

  • show_stat_compare(): void

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