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Module battle/BattleStage

Index

Type aliases

CameraAngle

CameraAngle: { rad: number; update: Function }

Type declaration

  • rad: number
  • update: Function

Target

Target: { magnitude: number; target: PlayerInfo }

Type declaration

Variables

Const BG_HEIGHT

BG_HEIGHT: 120 = 120

Const BG_Y

BG_Y: 17 = 17

Const CHOOSE_TARGET_ALLY_SHIFT

CHOOSE_TARGET_ALLY_SHIFT: -3 = -3

Const CHOOSE_TARGET_ENEMY_SHIFT

CHOOSE_TARGET_ENEMY_SHIFT: 15 = 15

Const DEFAULT_POS_ANGLE

DEFAULT_POS_ANGLE: 0.7551327 = 0.7551327

Const SEMI_MAJOR_AXIS

SEMI_MAJOR_AXIS: number = ...

Const SEMI_MINOR_AXIS

SEMI_MINOR_AXIS: number = ...

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