Options
All
  • Public
  • Public/Protected
  • All
Menu

Module Player

Index

Variables

Const effect_type_elemental_stat

effect_type_elemental_stat: {[ effect_type in effect_types]: elemental_stats } = ...

Const effect_type_extra_stat

effect_type_extra_stat: {[ effect_type in effect_types]: extra_main_stats } = ...

Const effect_type_stat

effect_type_stat: {[ effect_type in effect_types]: main_stats } = ...

Const on_catch_status_msg

on_catch_status_msg: { death_curse: (target: any) => string; delusion: (target: any) => string; downed: (target: any) => string; haunt: (target: any) => string; poison: (target: any) => string; seal: (target: any) => string; sleep: (target: any) => string; stun: (target: any) => string; venom: (target: any) => string } = ...

Type declaration

  • death_curse: (target: any) => string
      • (target: any): string
      • Parameters

        • target: any

        Returns string

  • delusion: (target: any) => string
      • (target: any): string
      • Parameters

        • target: any

        Returns string

  • downed: (target: any) => string
      • (target: any): string
      • Parameters

        • target: any

        Returns string

  • haunt: (target: any) => string
      • (target: any): string
      • Parameters

        • target: any

        Returns string

  • poison: (target: any) => string
      • (target: any): string
      • Parameters

        • target: any

        Returns string

  • seal: (target: any) => string
      • (target: any): string
      • Parameters

        • target: any

        Returns string

  • sleep: (target: any) => string
      • (target: any): string
      • Parameters

        • target: any

        Returns string

  • stun: (target: any) => string
      • (target: any): string
      • Parameters

        • target: any

        Returns string

  • venom: (target: any) => string
      • (target: any): string
      • Parameters

        • target: any

        Returns string

Const on_remove_status_msg

on_remove_status_msg: { delusion: (target: any) => string; downed: (target: any) => string; poison: (target: any) => string; seal: (target: any) => string; sleep: (target: any) => string; stun: (target: any) => string; venom: (target: any) => string } = ...

Type declaration

  • delusion: (target: any) => string
      • (target: any): string
      • Parameters

        • target: any

        Returns string

  • downed: (target: any) => string
      • (target: any): string
      • Parameters

        • target: any

        Returns string

  • poison: (target: any) => string
      • (target: any): string
      • Parameters

        • target: any

        Returns string

  • seal: (target: any) => string
      • (target: any): string
      • Parameters

        • target: any

        Returns string

  • sleep: (target: any) => string
      • (target: any): string
      • Parameters

        • target: any

        Returns string

  • stun: (target: any) => string
      • (target: any): string
      • Parameters

        • target: any

        Returns string

  • venom: (target: any) => string
      • (target: any): string
      • Parameters

        • target: any

        Returns string

Const ordered_main_stats

ordered_main_stats: main_stats[] = ...

Const ordered_status_battle

ordered_status_battle: (DOWNED | POISON | VENOM | EQUIP_CURSE | HAUNT | DELUSION | STUN | SLEEP | SEAL | DEATH_CURSE)[] = ...

Const ordered_status_menu

ordered_status_menu: permanent_status[] = ...

Generated using TypeDoc