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Hierarchy

  • BattleAnimationManager

Index

Constructors

Properties

animations: {}

Type declaration

data: GoldenSun
game: Game
not_available: Set<string>
render_functions: Function[]

Methods

  • animation_available(battle_anim_key: any, caster_battle_key: any): animation_availability
  • destroy(): void
  • get_animation(battle_anim_key: any, caster_battle_key: any): BattleAnimation
  • load_animation(battle_anim_key: any, caster_battle_key: any, mirrored_animation: any): Promise<BattleAnimation>
  • play(battle_anim_key: string, caster_battle_key: string, caster_sprite: PlayerSprite, targets_sprites: PlayerSprite[], allies_sprites: PlayerSprite[], group_caster: Group, group_taker: Group, battle_stage: BattleStage, target_dodged: boolean): Promise<void>
  • render(): void

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