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GS-HTML5 API
GS-HTML5 API
battle/BattleAnimationManager
BattleAnimationManager
Class BattleAnimationManager
Index
Constructors
constructor
Properties
animations
data
game
not_
available
render_
functions
Methods
animation_
available
destroy
get_
animation
load_
animation
play
play_
animation
render
get_
animation_
instance
Constructors
constructor
new
Battle
Animation
Manager
(
game
,
data
)
:
BattleAnimationManager
Parameters
game
:
any
data
:
any
Returns
BattleAnimationManager
Properties
Private
animations
animations
:
{
[
key
:
string
]
:
BattleAnimation
;
}
Type declaration
[
key
:
string
]:
BattleAnimation
data
data
:
GoldenSun
game
game
:
Game
Private
not_
available
not_
available
:
Set
<
string
>
Private
render_
functions
render_
functions
:
Function
[]
Methods
animation_
available
animation_
available
(
battle_anim_key
,
caster_battle_key
)
:
animation_availability
Parameters
battle_anim_key
:
any
caster_battle_key
:
any
Returns
animation_availability
destroy
destroy
(
)
:
void
Returns
void
get_
animation
get_
animation
(
battle_anim_key
,
caster_battle_key
)
:
BattleAnimation
Parameters
battle_anim_key
:
any
caster_battle_key
:
any
Returns
BattleAnimation
load_
animation
load_
animation
(
battle_anim_key
,
caster_battle_key
,
mirrored_animation
)
:
Promise
<
BattleAnimation
>
Parameters
battle_anim_key
:
any
caster_battle_key
:
any
mirrored_animation
:
any
Returns
Promise
<
BattleAnimation
>
play
play
(
battle_anim_key
,
caster_battle_key
,
caster_sprite
,
targets_sprites
,
allies_sprites
,
group_caster
,
group_taker
,
battle_stage
,
target_dodged
)
:
Promise
<
void
>
Parameters
battle_anim_key
:
string
caster_battle_key
:
string
caster_sprite
:
PlayerSprite
targets_sprites
:
PlayerSprite
[]
allies_sprites
:
PlayerSprite
[]
group_caster
:
Group
group_taker
:
Group
battle_stage
:
BattleStage
target_dodged
:
boolean
Returns
Promise
<
void
>
play_
animation
play_
animation
(
animation
,
caster_sprite
,
targets_sprites
,
allies_sprites
,
group_caster
,
group_taker
,
battle_stage
,
sprite_key
?
,
target_dodged
?
)
:
Promise
<
void
>
Parameters
animation
:
BattleAnimation
caster_sprite
:
PlayerSprite
targets_sprites
:
PlayerSprite
[]
allies_sprites
:
PlayerSprite
[]
group_caster
:
Group
group_taker
:
Group
battle_stage
:
BattleStage
Optional
sprite_key
:
string
Optional
target_dodged
:
boolean
Returns
Promise
<
void
>
render
render
(
)
:
void
Returns
void
Static
get_
animation_
instance
get_
animation_
instance
(
game
,
data
,
animation_recipe
,
mirrored_animation
,
element
?
)
:
BattleAnimation
Parameters
game
:
Game
data
:
GoldenSun
animation_recipe
:
any
mirrored_animation
:
boolean
Optional
element
:
elements
Returns
BattleAnimation
Settings
Member Visibility
Protected
Private
Inherited
External
Theme
OS
Light
Dark
On This Page
constructor
animations
data
game
not_
available
render_
functions
animation_
available
destroy
get_
animation
load_
animation
play
play_
animation
render
get_
animation_
instance
GS-HTML5 API
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