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Hierarchy

  • BattleLog

Index

Constructors

Properties

game: Game
logs: BitmapText[]
mask: Graphics
x: number
y: number

Methods

  • add(text: any): Promise<unknown>
  • add_ability(caster: any, ability: any, item_name: any, djinn_name: any, force_use?: boolean): Promise<void>
  • Parameters

    • caster: any
    • ability: any
    • item_name: any
    • djinn_name: any
    • force_use: boolean = false

    Returns Promise<void>

  • add_damage(damage: any, target: any, pp_damage?: boolean): Promise<void>
  • add_recover_effect(effect: Effect, char?: Player): Promise<void>
  • clear(): void
  • create(y_pos: any): BitmapText
  • destroy(): void

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