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Enumeration effect_types

Index

Enumeration Members

ABILITY_POWER: "ability_power"
AGILITY: "agility"
ATTACK: "attack"
COUNTER_STRIKE: "counter_strike"
CRITICALS: "criticals"
CURRENT_HP: "current_hp"
CURRENT_PP: "current_pp"
DAMAGE_INPUT: "damage_input"
DAMAGE_MODIFIER: "damage_modifier"
DEFENSE: "defense"
ELEMENTAL_LEVEL: "elemental_level"
ENCOUNTERS: "encounters"
END_THE_ROUND: "end_the_round"
EXTRA_AGILITY: "extra_agility"
EXTRA_ATTACK: "extra_attack"
EXTRA_DEFENSE: "extra_defense"
EXTRA_LUCK: "extra_luck"
EXTRA_MAX_HP: "extra_max_hp"
EXTRA_MAX_PP: "extra_max_pp"
FLEE: "flee"
HP_RECOVERY: "hp_recovery"
LUCK: "luck"
MAX_HP: "max_hp"
MAX_PP: "max_pp"
PARALYZE: "paralyze"
PERMANENT_STATUS: "permanent_status"
POWER: "power"
PP_RECOVERY: "pp_recovery"
RESIST: "resist"
SET_DJINN: "set_djinn"
TEMPORARY_STATUS: "temporary_status"
TURNS: "turns"

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