PlayerInfo: {
    battle_key?: string;
    entered_in_battle?: boolean;
    hue_angle?: number;
    instance?: Enemy | MainChar;
    sprite?: PlayerSprite;
    sprite_key?: string;
}

Type declaration

  • Optional battle_key?: string
  • Optional entered_in_battle?: boolean
  • Optional hue_angle?: number
  • Optional instance?: Enemy | MainChar
  • Optional sprite?: PlayerSprite
  • Optional sprite_key?: string