PlayerAbility: { battle_animation_key?: string; cast_animation_type?: string; caster?: Enemy | MainChar; caster_battle_key?: string; djinn_key_name?: string; item_slot?: ItemSlot; key_name: string; speed?: number; targets: Target[]; } Type declaration
Optional battle_animation_key?: string
Optional cast_animation_type?: string
Optional caster_battle_key?: string
Optional djinn_key_name?: string
Optional item_slot?: ItemSlot
key_name: string
Optional speed?: number