PlayerAbility: {
    battle_animation_key?: string;
    cast_animation_type?: string;
    caster?: Enemy | MainChar;
    caster_battle_key?: string;
    djinn_key_name?: string;
    item_slot?: ItemSlot;
    key_name: string;
    speed?: number;
    targets: Target[];
}

Type declaration

  • Optional battle_animation_key?: string
  • Optional cast_animation_type?: string
  • Optional caster?: Enemy | MainChar
  • Optional caster_battle_key?: string
  • Optional djinn_key_name?: string
  • Optional item_slot?: ItemSlot
  • key_name: string
  • Optional speed?: number
  • targets: Target[]