Variable ButtonConst

Button: {
    A: A;
    B: B;
    DEBUG_BATTLE_ANIMATION: DEBUG_BATTLE_ANIMATION;
    DEBUG_BATTLE_ANIM_FIRE: DEBUG_BATTLE_ANIM_FIRE;
    DEBUG_BATTLE_ANIM_FIRE_ALL: DEBUG_BATTLE_ANIM_FIRE_ALL;
    DEBUG_CAM_MINUS: DEBUG_CAM_MINUS;
    DEBUG_CAM_PLUS: DEBUG_CAM_PLUS;
    DEBUG_FPS: DEBUG_FPS;
    DEBUG_GRID: DEBUG_GRID;
    DEBUG_KEYS: DEBUG_KEYS;
    DEBUG_PHYSICS: DEBUG_PHYSICS;
    DEBUG_SLIDERS: DEBUG_SLIDERS;
    DEBUG_STATS: DEBUG_STATS;
    DOWN: DOWN;
    L: L;
    LEFT: LEFT;
    MUTE: MUTE;
    PSY1: PSY1;
    PSY2: PSY2;
    PSY3: PSY3;
    PSY4: PSY4;
    R: R;
    RIGHT: RIGHT;
    SELECT: SELECT;
    START: START;
    STICK_DASHING: STICK_DASHING;
    UP: UP;
    VOL_DOWN: VOL_DOWN;
    VOL_UP: VOL_UP;
    ZOOM1: ZOOM1;
    ZOOM2: ZOOM2;
    ZOOM3: ZOOM3;
    ZOOM4: ZOOM4;
} = ...

Enum regrouping GBA and engine buttons

Type declaration