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GS-HTML5 API
GS-HTML5 API
game_events/GameEvent
game_event_origin
Variable game_event_origin
Const
game_
event_
origin
:
{
ADD_ITEM_TO_PARTY
:
ADD_ITEM_TO_PARTY
;
AUDIO_PLAY
:
AUDIO_PLAY
;
AUDIO_STOP
:
AUDIO_STOP
;
BATTLE
:
BATTLE
;
BRANCH
:
BRANCH
;
CAMERA_FADE
:
CAMERA_FADE
;
CAMERA_FOLLOW
:
CAMERA_FOLLOW
;
CAMERA_MOVE
:
CAMERA_MOVE
;
CAMERA_SHAKE
:
CAMERA_SHAKE
;
CASTING_AURA
:
CASTING_AURA
;
CHANGE_COLLISION_LAYER
:
CHANGE_COLLISION_LAYER
;
CHAR_ANIMATION_PLAY
:
CHAR_ANIMATION_PLAY
;
CHAR_BLEND_MODE
:
CHAR_BLEND_MODE
;
CHAR_EXP
:
CHAR_EXP
;
CHAR_FALL
:
CHAR_FALL
;
CHAR_HUE
:
CHAR_HUE
;
CHAR_ITEM_MANIPULATION
:
CHAR_ITEM_MANIPULATION
;
CHAR_LEVEL_CHANGE
:
CHAR_LEVEL_CHANGE
;
CHAR_ROTATION
:
CHAR_ROTATION
;
CHAR_SHADOW_VISIBILITY
:
CHAR_SHADOW_VISIBILITY
;
CHAR_SPLASH_SWEAT_DROPS
:
CHAR_SPLASH_SWEAT_DROPS
;
CHAR_TWEEN_POSITION
:
CHAR_TWEEN_POSITION
;
CHEST
:
CHEST
;
COLORIZE_CHAR
:
COLORIZE_CHAR
;
COLORIZE_MAP
:
COLORIZE_MAP
;
CONTROL_BGM
:
CONTROL_BGM
;
CREATE_STORAGE_VAR
:
CREATE_STORAGE_VAR
;
CUSTOM_COLLISION_BODY
:
CUSTOM_COLLISION_BODY
;
DESTROYER
:
DESTROYER
;
DIALOG
:
DIALOG
;
DJINN_GET
:
DJINN_GET
;
DJINN_SET_STATUS
:
DJINN_SET_STATUS
;
EMOTICON
:
EMOTICON
;
EVENTS_HOLDER
:
EVENTS_HOLDER
;
EVENTS_LOOP
:
EVENTS_LOOP
;
EVENT_ACTIVATION
:
EVENT_ACTIVATION
;
EVENT_CALLER
:
EVENT_CALLER
;
EXIT_SAND_MODE
:
EXIT_SAND_MODE
;
FACE_DIRECTION
:
FACE_DIRECTION
;
FLAME_CHAR
:
FLAME_CHAR
;
GENERIC_SPRITE
:
GENERIC_SPRITE
;
GRANT_ABILITY
:
GRANT_ABILITY
;
INTERACTABLE_OBJECT_AFTER_PSYNERGY
:
INTERACTABLE_OBJECT_AFTER_PSYNERGY
;
INTERACTABLE_OBJECT_BEFORE_PSYNERGY
:
INTERACTABLE_OBJECT_BEFORE_PSYNERGY
;
INTERACTABLE_OBJECT_PUSH
:
INTERACTABLE_OBJECT_PUSH
;
INTERACTABLE_OBJECT_TOGGLE
:
INTERACTABLE_OBJECT_TOGGLE
;
IO_ANIM_PLAY
:
IO_ANIM_PLAY
;
IO_TWEEN_POSITION
:
IO_TWEEN_POSITION
;
ITEM_CHECKS
:
ITEM_CHECKS
;
JUMP
:
JUMP
;
LAYER_TWEEN
:
LAYER_TWEEN
;
LAYER_VISIBILITY
:
LAYER_VISIBILITY
;
LOOK
:
LOOK
;
MAIN_CHARS_JOIN_SPLIT
:
MAIN_CHARS_JOIN_SPLIT
;
MAP
:
MAP
;
MAP_BLEND_MODE
:
MAP_BLEND_MODE
;
MAP_OPACITY
:
MAP_OPACITY
;
MISC
:
MISC
;
MOVE
:
MOVE
;
NPC
:
NPC
;
NPC_PSYNERGY
:
NPC_PSYNERGY
;
OUTLINE_CHAR
:
OUTLINE_CHAR
;
PARTICLES
:
PARTICLES
;
PARTY_JOIN
:
PARTY_JOIN
;
PERMANENT_STATUS
:
PERMANENT_STATUS
;
PSYNERGY_STONE
:
PSYNERGY_STONE
;
SET_CHAR_ACTIVATION
:
SET_CHAR_ACTIVATION
;
SET_CHAR_COLLISION
:
SET_CHAR_COLLISION
;
SET_CHAR_HP_PP
:
SET_CHAR_HP_PP
;
SET_CHAR_VISIBILITY
:
SET_CHAR_VISIBILITY
;
SET_IO_ACTIVATION
:
SET_IO_ACTIVATION
;
SET_IO_COLLISION
:
SET_IO_COLLISION
;
SET_IO_VISIBILITY
:
SET_IO_VISIBILITY
;
SET_NPC_COLLISION
:
SET_NPC_COLLISION
;
SET_PARTY_COINS
:
SET_PARTY_COINS
;
SET_VALUE
:
SET_VALUE
;
STORAGE_CHANGE
:
STORAGE_CHANGE
;
SUMMON
:
SUMMON
;
TELEPORT
:
TELEPORT
;
TILE_EVENT
:
TILE_EVENT
;
TILE_EVENT_MANAGE
:
TILE_EVENT_MANAGE
;
TIMER
:
TIMER
;
TINT_CHAR
:
TINT_CHAR
;
}
= ...
Type declaration
ADD_
ITEM_
TO_
PARTY
:
ADD_ITEM_TO_PARTY
AUDIO_
PLAY
:
AUDIO_PLAY
AUDIO_
STOP
:
AUDIO_STOP
BATTLE
:
BATTLE
BRANCH
:
BRANCH
CAMERA_
FADE
:
CAMERA_FADE
CAMERA_
FOLLOW
:
CAMERA_FOLLOW
CAMERA_
MOVE
:
CAMERA_MOVE
CAMERA_
SHAKE
:
CAMERA_SHAKE
CASTING_
AURA
:
CASTING_AURA
CHANGE_
COLLISION_
LAYER
:
CHANGE_COLLISION_LAYER
CHAR_
ANIMATION_
PLAY
:
CHAR_ANIMATION_PLAY
CHAR_
BLEND_
MODE
:
CHAR_BLEND_MODE
CHAR_
EXP
:
CHAR_EXP
CHAR_
FALL
:
CHAR_FALL
CHAR_
HUE
:
CHAR_HUE
CHAR_
ITEM_
MANIPULATION
:
CHAR_ITEM_MANIPULATION
CHAR_
LEVEL_
CHANGE
:
CHAR_LEVEL_CHANGE
CHAR_
ROTATION
:
CHAR_ROTATION
CHAR_
SHADOW_
VISIBILITY
:
CHAR_SHADOW_VISIBILITY
CHAR_
SPLASH_
SWEAT_
DROPS
:
CHAR_SPLASH_SWEAT_DROPS
CHAR_
TWEEN_
POSITION
:
CHAR_TWEEN_POSITION
CHEST
:
CHEST
COLORIZE_
CHAR
:
COLORIZE_CHAR
COLORIZE_
MAP
:
COLORIZE_MAP
CONTROL_
BGM
:
CONTROL_BGM
CREATE_
STORAGE_
VAR
:
CREATE_STORAGE_VAR
CUSTOM_
COLLISION_
BODY
:
CUSTOM_COLLISION_BODY
DESTROYER
:
DESTROYER
DIALOG
:
DIALOG
DJINN_
GET
:
DJINN_GET
DJINN_
SET_
STATUS
:
DJINN_SET_STATUS
EMOTICON
:
EMOTICON
EVENTS_
HOLDER
:
EVENTS_HOLDER
EVENTS_
LOOP
:
EVENTS_LOOP
EVENT_
ACTIVATION
:
EVENT_ACTIVATION
EVENT_
CALLER
:
EVENT_CALLER
EXIT_
SAND_
MODE
:
EXIT_SAND_MODE
FACE_
DIRECTION
:
FACE_DIRECTION
FLAME_
CHAR
:
FLAME_CHAR
GENERIC_
SPRITE
:
GENERIC_SPRITE
GRANT_
ABILITY
:
GRANT_ABILITY
INTERACTABLE_
OBJECT_
AFTER_
PSYNERGY
:
INTERACTABLE_OBJECT_AFTER_PSYNERGY
INTERACTABLE_
OBJECT_
BEFORE_
PSYNERGY
:
INTERACTABLE_OBJECT_BEFORE_PSYNERGY
INTERACTABLE_
OBJECT_
PUSH
:
INTERACTABLE_OBJECT_PUSH
INTERACTABLE_
OBJECT_
TOGGLE
:
INTERACTABLE_OBJECT_TOGGLE
IO_
ANIM_
PLAY
:
IO_ANIM_PLAY
IO_
TWEEN_
POSITION
:
IO_TWEEN_POSITION
ITEM_
CHECKS
:
ITEM_CHECKS
JUMP
:
JUMP
LAYER_
TWEEN
:
LAYER_TWEEN
LAYER_
VISIBILITY
:
LAYER_VISIBILITY
LOOK
:
LOOK
MAIN_
CHARS_
JOIN_
SPLIT
:
MAIN_CHARS_JOIN_SPLIT
MAP
:
MAP
MAP_
BLEND_
MODE
:
MAP_BLEND_MODE
MAP_
OPACITY
:
MAP_OPACITY
MISC
:
MISC
MOVE
:
MOVE
NPC
:
NPC
NPC_
PSYNERGY
:
NPC_PSYNERGY
OUTLINE_
CHAR
:
OUTLINE_CHAR
PARTICLES
:
PARTICLES
PARTY_
JOIN
:
PARTY_JOIN
PERMANENT_
STATUS
:
PERMANENT_STATUS
PSYNERGY_
STONE
:
PSYNERGY_STONE
SET_
CHAR_
ACTIVATION
:
SET_CHAR_ACTIVATION
SET_
CHAR_
COLLISION
:
SET_CHAR_COLLISION
SET_
CHAR_
HP_
PP
:
SET_CHAR_HP_PP
SET_
CHAR_
VISIBILITY
:
SET_CHAR_VISIBILITY
SET_
IO_
ACTIVATION
:
SET_IO_ACTIVATION
SET_
IO_
COLLISION
:
SET_IO_COLLISION
SET_
IO_
VISIBILITY
:
SET_IO_VISIBILITY
SET_
NPC_
COLLISION
:
SET_NPC_COLLISION
SET_
PARTY_
COINS
:
SET_PARTY_COINS
SET_
VALUE
:
SET_VALUE
STORAGE_
CHANGE
:
STORAGE_CHANGE
SUMMON
:
SUMMON
TELEPORT
:
TELEPORT
TILE_
EVENT
:
TILE_EVENT
TILE_
EVENT_
MANAGE
:
TILE_EVENT_MANAGE
TIMER
:
TIMER
TINT_
CHAR
:
TINT_CHAR
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