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Hierarchy

  • InnMenu

Index

Constructors

Properties

avatar: string
callback: ((finished: boolean) => void)

Type declaration

    • (finished: boolean): void
    • Parameters

      • finished: boolean

      Returns void

choice_menu: YesNoMenu
circle: Graphics
close_callback: Function
coin_number: TextObj
coin_window: Window
cost: number
data: GoldenSun
dialog_manager: DialogManager
game: Game
inn_id: string
mask: Graphics
message: string
voice_key: string

Methods

  • close(): void
  • coin_window_update(): void
  • inn_cancel(): void
  • inn_fade(): void
  • inn_price(): void
  • inn_recovery(): void
  • inn_rest(): void
  • start(inn_id: string, voice_key?: string, avatar_key?: string, close_callback?: Function): void
  • Parameters

    • inn_id: string
    • Optional voice_key: string
    • Optional avatar_key: string
    • Optional close_callback: Function

    Returns void

  • update_dialogue(callback?: ((finished: boolean) => void)): void
  • Parameters

    • Optional callback: ((finished: boolean) => void)
        • (finished: boolean): void
        • Parameters

          • finished: boolean

          Returns void

    Returns void

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