TextObj: {
initial_x: number;
right_align: boolean;
shadow: Phaser.BitmapText;
text: Phaser.BitmapText;
text_bg?: Phaser.Graphics;
}
Type declaration
initial_x: number
right_align: boolean
shadow: Phaser.BitmapText
text: Phaser.BitmapText
Optional text_bg?: Phaser.Graphics
The type that holds some basic info about any kind of text that is set in a window.