Properties
Private a_button
a_button: {
shadow: Sprite;
sprite: Sprite;
}
Type declaration
shadow: Sprite
sprite: Sprite
Private active_sprites
active_sprites: (BitmapText | Sprite)[]
Private avatar
avatar: Sprite
Private close_callback
close_callback: Function
Private current_component
Private desc_guide_a_text
Private eq_highlight
eq_highlight: Graphics
Private l_button
l_button: {
shadow: Sprite;
sprite: Sprite;
}
Type declaration
shadow: Sprite
sprite: Sprite
Private menu_open
menu_open: boolean
Private r_button
r_button: {
shadow: Sprite;
sprite: Sprite;
}
Type declaration
shadow: Sprite
sprite: Sprite
Private select_button
select_button: {
shadow: Sprite;
sprite: Sprite;
}
Type declaration
shadow: Sprite
sprite: Sprite
Static Private Readonly AVATAR
AVATAR: {
X: number;
Y: number;
} = ...
Static Private Readonly AdvanceState
Static Private Readonly CLASS_NAME
CLASS_NAME: {
X: number;
Y: number;
} = ...
Static Private Readonly DESC
DESC: {
LINE1: {
X: number;
Y: number;
};
LINE2: {
X: number;
Y: number;
};
} = ...
Type declaration
LINE1: {
X: number;
Y: number;
}
LINE2: {
X: number;
Y: number;
}
Static Private Readonly DESC_GUIDE
DESC_GUIDE: {
A: {
X: number;
Y: number;
};
A_TEXT: {
X: number;
Y: number;
};
HIFEN: {
X: number;
Y: number;
};
L: {
X: number;
Y: number;
};
LR_TEXT: {
X: number;
Y: number;
};
R: {
X: number;
Y: number;
};
} = ...
Type declaration
A: {
X: number;
Y: number;
}
A_TEXT: {
X: number;
Y: number;
}
HIFEN: {
X: number;
Y: number;
}
L: {
X: number;
Y: number;
}
LR_TEXT: {
X: number;
Y: number;
}
R: {
X: number;
Y: number;
}
Static Private Readonly DESC_GUIDE_KEY
DESC_GUIDE_KEY: "desc_guide" = "desc_guide"
Static Private Readonly DESC_WIN
DESC_WIN: {
HEIGHT: number;
WIDTH: number;
X: number;
Y: number;
} = ...
Type declaration
HEIGHT: number
WIDTH: number
X: number
Y: number
Static Private Readonly EQUIP_TEXT
EQUIP_TEXT: {
LABEL: {
X: number;
Y: number;
};
NAME: {
X: number;
Y: number;
};
SHIFT: number;
} = ...
Type declaration
LABEL: {
X: number;
Y: number;
}
NAME: {
X: number;
Y: number;
}
SHIFT: number
Static Private Readonly EQUIP_WIN
EQUIP_WIN: {
HEIGHT: number;
WIDTH: number;
X: number;
Y: number;
} = ...
Type declaration
HEIGHT: number
WIDTH: number
X: number
Y: number
Static Private Readonly FONTS
FONTS: {
ITALIC: string;
NORMAL: string;
} = ...
Type declaration
ITALIC: string
NORMAL: string
Static Private Readonly GROUP_KEY
GROUP_KEY: "main_status" = "main_status"
Static Private Readonly GUIDE
GUIDE: {
A: {
X: number;
Y: number;
};
A_TEXT: {
X: number;
Y: number;
};
HIFEN: {
X: number;
Y: number;
};
L: {
X: number;
Y: number;
};
LR_TEXT: {
X: number;
Y: number;
};
R: {
X: number;
Y: number;
};
SELECT: {
X: number;
Y: number;
};
SELECT_TEXT: {
X: number;
Y: number;
};
} = ...
Type declaration
A: {
X: number;
Y: number;
}
A_TEXT: {
X: number;
Y: number;
}
HIFEN: {
X: number;
Y: number;
}
L: {
X: number;
Y: number;
}
LR_TEXT: {
X: number;
Y: number;
}
R: {
X: number;
Y: number;
}
SELECT: {
X: number;
Y: number;
}
SELECT_TEXT: {
X: number;
Y: number;
}
Static Private Readonly GUIDE_WIN
GUIDE_WIN: {
HEIGHT: number;
WIDTH: number;
X: number;
Y: number;
} = ...
Type declaration
HEIGHT: number
WIDTH: number
X: number
Y: number
Static Private Readonly LEVEL
LEVEL: {
LABEL_X1: number;
LABEL_X2: number;
LABEL_Y1: number;
LABEL_Y2: number;
VALUE_END_X1: number;
VALUE_END_X2: number;
VALUE_Y1: number;
VALUE_Y2: number;
} = ...
Type declaration
LABEL_X1: number
LABEL_X2: number
LABEL_Y1: number
LABEL_Y2: number
VALUE_END_X1: number
VALUE_END_X2: number
VALUE_Y1: number
VALUE_Y2: number
Static Private Readonly MAIN_WIN
MAIN_WIN: {
HEIGHT: number;
WIDTH: number;
X: number;
Y: number;
} = ...
Type declaration
HEIGHT: number
WIDTH: number
X: number
Y: number
Static Private Readonly MAX_EFFECTS_DISPLAYED
MAX_EFFECTS_DISPLAYED: 4 = 4
Static Private Readonly NAME
NAME: {
X: number;
Y: number;
} = ...
Static Private Readonly StateComponent
StateComponent: {
0: number;
1: number;
2: number;
3: number;
4: number;
} = ...
Type declaration
0: number
1: number
2: number
3: number
4: number