Properties
Private a_button
a_button: { shadow: Sprite; sprite: Sprite }
Type declaration
shadow: Sprite
sprite: Sprite
Private active_sprites
active_sprites: (Sprite | BitmapText)[]
Private avatar
avatar: Sprite
Private close_callback
close_callback: Function
Private current_component
Private desc_guide_a_text
Private eq_highlight
eq_highlight: Graphics
Private l_button
l_button: { shadow: Sprite; sprite: Sprite }
Type declaration
shadow: Sprite
sprite: Sprite
Private menu_open
menu_open: boolean
Private r_button
r_button: { shadow: Sprite; sprite: Sprite }
Type declaration
shadow: Sprite
sprite: Sprite
Private select_button
select_button: { shadow: Sprite; sprite: Sprite }
Type declaration
shadow: Sprite
sprite: Sprite
Static Private Readonly AVATAR
AVATAR: { X: number; Y: number } = ...
Static Private Readonly AdvanceState
Static Private Readonly CLASS_NAME
CLASS_NAME: { X: number; Y: number } = ...
Static Private Readonly DESC
DESC: { LINE1: { X: number; Y: number }; LINE2: { X: number; Y: number } } = ...
Type declaration
LINE1: { X: number; Y: number }
LINE2: { X: number; Y: number }
Static Private Readonly DESC_GUIDE
DESC_GUIDE: { A: { X: number; Y: number }; A_TEXT: { X: number; Y: number }; HIFEN: { X: number; Y: number }; L: { X: number; Y: number }; LR_TEXT: { X: number; Y: number }; R: { X: number; Y: number } } = ...
Type declaration
A: { X: number; Y: number }
A_TEXT: { X: number; Y: number }
HIFEN: { X: number; Y: number }
L: { X: number; Y: number }
LR_TEXT: { X: number; Y: number }
R: { X: number; Y: number }
Static Private Readonly DESC_GUIDE_KEY
DESC_GUIDE_KEY: "desc_guide" = "desc_guide"
Static Private Readonly DESC_WIN
DESC_WIN: { HEIGHT: number; WIDTH: number; X: number; Y: number } = ...
Type declaration
HEIGHT: number
WIDTH: number
X: number
Y: number
Static Private Readonly EQUIP_TEXT
EQUIP_TEXT: { LABEL: { X: number; Y: number }; NAME: { X: number; Y: number }; SHIFT: number } = ...
Type declaration
LABEL: { X: number; Y: number }
NAME: { X: number; Y: number }
SHIFT: number
Static Private Readonly EQUIP_WIN
EQUIP_WIN: { HEIGHT: number; WIDTH: number; X: number; Y: number } = ...
Type declaration
HEIGHT: number
WIDTH: number
X: number
Y: number
Static Private Readonly FONTS
FONTS: { ITALIC: string; NORMAL: string } = ...
Type declaration
ITALIC: string
NORMAL: string
Static Private Readonly GROUP_KEY
GROUP_KEY: "main_status" = "main_status"
Static Private Readonly GUIDE
GUIDE: { A: { X: number; Y: number }; A_TEXT: { X: number; Y: number }; HIFEN: { X: number; Y: number }; L: { X: number; Y: number }; LR_TEXT: { X: number; Y: number }; R: { X: number; Y: number }; SELECT: { X: number; Y: number }; SELECT_TEXT: { X: number; Y: number } } = ...
Type declaration
A: { X: number; Y: number }
A_TEXT: { X: number; Y: number }
HIFEN: { X: number; Y: number }
L: { X: number; Y: number }
LR_TEXT: { X: number; Y: number }
R: { X: number; Y: number }
SELECT: { X: number; Y: number }
SELECT_TEXT: { X: number; Y: number }
Static Private Readonly GUIDE_WIN
GUIDE_WIN: { HEIGHT: number; WIDTH: number; X: number; Y: number } = ...
Type declaration
HEIGHT: number
WIDTH: number
X: number
Y: number
Static Private Readonly LEVEL
LEVEL: { LABEL_X1: number; LABEL_X2: number; LABEL_Y1: number; LABEL_Y2: number; VALUE_END_X1: number; VALUE_END_X2: number; VALUE_Y1: number; VALUE_Y2: number } = ...
Type declaration
LABEL_X1: number
LABEL_X2: number
LABEL_Y1: number
LABEL_Y2: number
VALUE_END_X1: number
VALUE_END_X2: number
VALUE_Y1: number
VALUE_Y2: number
Static Private Readonly MAIN_WIN
MAIN_WIN: { HEIGHT: number; WIDTH: number; X: number; Y: number } = ...
Type declaration
HEIGHT: number
WIDTH: number
X: number
Y: number
Static Private Readonly MAX_EFFECTS_DISPLAYED
MAX_EFFECTS_DISPLAYED: 4 = 4
Static Private Readonly NAME
NAME: { X: number; Y: number } = ...
Static Private Readonly StateComponent
StateComponent: { 0: number; 1: number; 2: number; 3: number; 4: number } = ...
Type declaration
0: number
1: number
2: number
3: number
4: number