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Hierarchy

  • BasicInfoWindow

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Constructors

Properties

agility_text: TextObj
attack_text: TextObj
avatar: Sprite
base_window: Window
basic_stats_group: Group
char: MainChar
class_text: TextObj
defense_text: TextObj
exp_text: TextObj
game: Game
gear_stats_group: Group
hp_text: TextObj
luck_text: TextObj
lv_label: TextObj
lv_text: TextObj
max_hp_text: TextObj
max_pp_text: TextObj
name_text: TextObj
perm_status_1_text: TextObj
perm_status_2_text: TextObj
pp_text: TextObj
window_open: boolean
x: number
x_avatar: number
y: number
y_avatar: number
BASIC_STATS_GROUP_KEY: "basic_stats" = "basic_stats"
GEAR_STATS_GROUP_KEY: "gear_stats" = "gear_stats"

Methods

  • close(callback?: any): void
  • get_hp_color(): 16316664 | 16316480 | 16252928
  • open(char: MainChar, callback?: any, basic_stats?: boolean): void
  • set_char_basic_stats(char: MainChar): void
  • set_char_gear_stats(char: MainChar): void
  • set_common_texts(): void

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