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Hierarchy

  • BattlePsynergyWindow

Index

Constructors

Properties

abilities: string[]
ability_index: number
all_abilities: string[]
base_window: Window
button: Sprite
char: MainChar
choosen_ability: string
close_callback: Function
current_abilities: string[]
data: GoldenSun
djinni: Djinn[]
expanded: boolean
gained_abilities: string[]
game: Game
group: Group
highlight_bar: Graphics
icon_sprites_in_window: Sprite[]
intersection_abilities: string[]
lost_abilities: string[]
misc_sprites_in_window: Sprite[]
next_abilities: string[]
next_djinni_status: djinn_status[]
page_index: number
page_number: number
psy_info_1_text: TextObj
psy_info_2_text: TextObj
psy_sealed: boolean
set_description: Function
text_sprites_in_window: TextObj[]
window_active: boolean
window_open: boolean

Methods

  • ability_choose(): void
  • change_ability(): void
  • change_djinni(djinni: Djinn): void
  • change_page(): void
  • clear_sprites(clear_psy_gain?: boolean): void
  • close(callback?: Function): void
  • destroy(): void
  • hide(callback?: Function): void
  • mount_window(): void
  • next_ability(): void
  • next_page(): void
  • open(char: any, close_callback: any, set_description: any, expanded?: boolean, djinn?: any, next_djinn_status?: any): void
  • previous_ability(): void
  • previous_page(): void
  • select_ability(index: number): void
  • set_abilities(): void
  • set_abilities_list(): void
  • set_highlight_bar(): void
  • set_page_number(): void
  • show(): void
  • update_position(): void

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