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Hierarchy

  • ChoosingTargetWindow

Index

Constructors

Properties

ability_key_name: string
ability_name: string
ability_name_x: number
action: string
base_window: Window
data: GoldenSun
element: elements
game: Game
group: Group
icon_group: Group
icon_sprite_sheet: string
item_obj: ItemSlot
quantities: number[]
sprites: Sprite[]
star_x: number
texts: TextObj[]
width: number
window_open: boolean
window_sprites: (Sprite | Group)[]
x: number

Methods

  • close(): void
  • destroy(): void
  • open(action: any, ability_name: any, element: any, ability_key_name: any, quantities: any, item_obj: any): void
  • set_button(): void
  • set_info(): void
  • update_position(): void

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