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Hierarchy

  • DjinnStatsWindow

Index

Constructors

Properties

after_class_text: TextObj
after_stats: {}

Type declaration

base_window: Window
before_class_text: TextObj
before_stats: {}

Type declaration

char: MainChar
data: GoldenSun
djinn: Djinn
down_arrows: {}

Type declaration

  • [stat: string]: Phaser.Sprite
game: Game
next_djinni_status: djinn_status
up_arrows: {}

Type declaration

  • [stat: string]: Phaser.Sprite
window_open: boolean

Methods

  • close(): void
  • destroy(): void
  • hide_arrows(): void
  • open(char: any): void
  • set_djinn(djinn: any, next_djinni_status: any): void
  • set_stats(): void

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