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Hierarchy

  • SummonDjinnStandbyWindow

Index

Constructors

Properties

base_window: Window
game: Game
graphics: {}

Type declaration

  • [element: string]: Phaser.Graphics
texts: {}

Type declaration

timers: {}

Type declaration

  • [element: string]: Phaser.Timer
window_open: boolean

Methods

  • blink(element: any, sprite: any): void
  • close(): void
  • destroy(): void
  • open(): void
  • set_numbers(requirements: any): void

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