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Hierarchy

  • DjinnActionWindow

Index

Constructors

Properties

action_description_text: TextObj
action_text: TextObj
base_window: Window
char_name_text: TextObj
djinn_name_text: TextObj
game: Game
r_button_key: { shadow: Sprite; text: Sprite }

Type declaration

  • shadow: Sprite
  • text: Sprite
se_button_key: { shadow: Sprite; text: Sprite }

Type declaration

  • shadow: Sprite
  • text: Sprite
set_all_text: TextObj
star_sprite: Sprite
window_open: boolean

Methods

  • close(callback?: Function): void
  • open(callback?: Function): void
  • set_action_for_specific_djinn(this_char: MainChar, this_djinn: Djinn): void
  • set_action_text(status: string): void
  • set_info_visibililty(visible: boolean): void
  • set_while_holding_r_view(set: boolean): void
  • unset_while_holding_r_view(): void

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