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Hierarchy

  • DjinnModeHeaderWindow

Index

Constructors

Properties

action_info_text: TextObj
base_window: Window
chars: MainChar[]
data: GoldenSun
djinn_name_after_text: TextObj
djinn_name_before_text: TextObj
djinn_sprites: Sprite[]
djinn_status_arrow: Sprite
djinn_status_arrow_blink_timer: Timer
djinn_status_text: TextObj
djinni: Djinn[]
game: Game
group: Group
next_djinni_status: djinn_status[]
ok_msg_text: TextObj
r_button: { shadow: Sprite; text: Sprite }

Type declaration

  • shadow: Sprite
  • text: Sprite
sprites: Sprite[]
tweens: Tween[]
window_open: boolean
x: number
y: number

Methods

  • close(callback?: Function): void
  • init_arrow_blinks(): void
  • mount_window(): void
  • set_action_info_text(text: string): void
  • set_char_and_djinn_sprite(): void
  • unmount_window(): void

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