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Hierarchy

  • EquipCompare

Index

Constructors

Properties

agi_label_text: TextObj
arrow_group: Group
atk_label_text: TextObj
cant_equip_text: TextObj
curr_agi_text: TextObj
curr_atk_text: TextObj
curr_def_text: TextObj
data: GoldenSun
def_label_text: TextObj
game: Game
is_open: boolean
item_name_text: TextObj
new_agi_text: TextObj
new_atk_text: TextObj
new_def_text: TextObj
selected_char: MainChar
selected_item: string
text_group: Group
window: Window

Methods

  • change_character(key_name: string): void
  • close(callback?: (() => void), destroy?: boolean): void
  • compare_items(equipped: string, new_item: string, stat: string, current_val: number): number
  • display_stat(stat: string, curr_val: number, stat_diff: number): void
  • init_text_sprite(text: string, x: number, y: number, right_align: boolean): TextObj
  • kill_all_sprites(group: Group, destroy?: boolean): void
  • make_arrow(diff: number, line: number): void
  • open(char_key: string, item: string, open_callback?: (() => void)): void
  • show_cant_equip(): void
  • show_stat_compare(): void

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