• Parameters

    • game: Game
    • data: GoldenSun
    • enemies_db: any
    • load_promise_resolve: (() => void)
        • (): void
        • Returns void

    Returns {
        [enemy_key: string]: {
            data: any;
            sprite_base: SpriteBase;
        };
    }

    • [enemy_key: string]: {
          data: any;
          sprite_base: SpriteBase;
      }