Function initialize_enemies
- initialize_enemies(game, data, enemies_db, load_promise_resolve): {
[enemy_key: string]: {
data: any;
sprite_base: SpriteBase;
};
} Parameters
- game: Game
- data: GoldenSun
- enemies_db: any
- load_promise_resolve: (() => void)
Returns {
[enemy_key: string]: {
data: any;
sprite_base: SpriteBase;
};
}
[enemy_key: string]: {
data: any;
sprite_base: SpriteBase;
}