Variables
Const ailment_recovery_base_chances
ailment_recovery_base_chances: { delusion: number; seal: number; sleep: number; stun: number } = ...
Type declaration
delusion: number
seal: number
sleep: number
stun: number
Const current_main_stat_map
Const debuff_recovery_base_chances
debuff_recovery_base_chances: { attack: number; defense: number; resist: number } = ...
Type declaration
attack: number
defense: number
resist: number
Const effect_type_elemental_stat
Const effect_type_extra_stat
Const on_catch_status_msg
on_catch_status_msg: { death_curse: ((target: any) => string); delusion: ((target: any) => string); downed: ((target: any) => string); haunt: ((target: any) => string); poison: ((target: any) => string); seal: ((target: any) => string); sleep: ((target: any) => string); stun: ((target: any) => string); venom: ((target: any) => string) } = ...
Type declaration
death_curse: ((target: any) => string)
delusion: ((target: any) => string)
downed: ((target: any) => string)
haunt: ((target: any) => string)
poison: ((target: any) => string)
seal: ((target: any) => string)
sleep: ((target: any) => string)
stun: ((target: any) => string)
venom: ((target: any) => string)
Const on_remove_status_msg
on_remove_status_msg: { death_curse: ((target: any) => string); delusion: ((target: any) => string); downed: ((target: any) => string); poison: ((target: any) => string); seal: ((target: any) => string); sleep: ((target: any) => string); stun: ((target: any) => string); venom: ((target: any) => string) } = ...
Type declaration
death_curse: ((target: any) => string)
delusion: ((target: any) => string)
downed: ((target: any) => string)
poison: ((target: any) => string)
seal: ((target: any) => string)
sleep: ((target: any) => string)
stun: ((target: any) => string)
venom: ((target: any) => string)
Const ordered_status_battle
Const ordered_status_menu