ParticlesInfo: { data: { [
emitter_data_key:
string]
: ParticleObject; }; emission_delay?: number; emission_finish: number; emitters: Emitter[]; group_type?: game_groups; particles_callback?: ((particle) => void); zones: { [
zone_key:
string]
: ParticlesZone; }; }[] Type declaration
data: {
[emitter_data_key: string]: ParticleObject;
}
Optional emission_delay?: number
emission_finish: number
Optional particles_callback?: ((particle) => void)
- (particle): void
Parameters
- particle: Phaser.ParticleStorm.Particle
Returns void
zones: {
[zone_key: string]: ParticlesZone;
}