Hierarchy (view full)

Constructors

Properties

char_djinn: Djinn[][]
current_col: number
current_line: number
data: GoldenSun
game: Game
highlight: Graphics
state_sprites: (BitmapText | Sprite | Group)[]
window: Window
CURSOR: {
    X: number;
    Y: number;
} = ...

Type declaration

  • X: number
  • Y: number
DJINN: {
    NAME_X: number;
    NAME_Y: number;
    RECOVERY_END_X: number;
    RECOVERY_Y: number;
    STAR_X: number;
    STAR_Y: number;
} = ...

Type declaration

  • NAME_X: number
  • NAME_Y: number
  • RECOVERY_END_X: number
  • RECOVERY_Y: number
  • STAR_X: number
  • STAR_Y: number
GROUP_KEY: "status_component" = "status_component"
HIGHLIGHT: {
    HEIGHT: number;
    WIDTH: number;
    X: number;
    Y: number;
} = ...

Type declaration

  • HEIGHT: number
  • WIDTH: number
  • X: number
  • Y: number
MAX_LINES: 3 = 3
SHIFT_X: 56 = 56
SHIFT_Y: 16 = 16

Accessors

  • get current_pos(): {
        col: number;
        line: number;
    }
  • Returns {
        col: number;
        line: number;
    }

    • col: number
    • line: number

Methods