Properties
Private avatar
avatar: Sprite
Private close_callback
close_callback: (() => void)
Private current_component
Private effect_sprites
effect_sprites: Sprite[]
Private player_stage_info
player_stage_info: {
index: number;
x: number;
y: number;
}
Type declaration
index: number
x: number
y: number
Static Private Readonly AVATAR
AVATAR: {
X: number;
Y: number;
} = ...
Static Private Readonly BATTLESPRITE
BATTLESPRITE: {
CENTER_X: number;
END_Y: number;
SHADOW_Y: number;
} = ...
Type declaration
CENTER_X: number
END_Y: number
SHADOW_Y: number
Static Private Readonly CLASS_NAME
CLASS_NAME: {
X: number;
Y: number;
} = ...
Static Private Readonly DESCRIPTION
DESCRIPTION: {
LINE1_Y: number;
LINE2_Y: number;
X: number;
} = ...
Type declaration
LINE1_Y: number
LINE2_Y: number
X: number
Static Private Readonly EFFECTS
EFFECTS: {
SHIFT: number;
X: number;
Y: number;
} = ...
Type declaration
SHIFT: number
X: number
Y: number
Static Private Readonly EXP
EXP: {
LABEL_X: number;
LABEL_Y: number;
VALUE_END_X: number;
VALUE_Y: number;
} = ...
Type declaration
LABEL_X: number
LABEL_Y: number
VALUE_END_X: number
VALUE_Y: number
Static Private Readonly GROUP_KEY
GROUP_KEY: "status_win" = "status_win"
Static Private Readonly HP
HP: {
CURR_END_X: number;
CURR_Y: number;
LABEL_X: number;
LABEL_Y: number;
MAX_END_X: number;
MAX_Y: number;
} = ...
Type declaration
CURR_END_X: number
CURR_Y: number
LABEL_X: number
LABEL_Y: number
MAX_END_X: number
MAX_Y: number
Static Private Readonly IN_THE_BACK
IN_THE_BACK: {
X: number;
Y: number;
} = ...
Static Private Readonly LEVEL
LEVEL: {
LABEL_X: number;
LABEL_Y: number;
VALUE_END_X: number;
VALUE_Y: number;
} = ...
Type declaration
LABEL_X: number
LABEL_Y: number
VALUE_END_X: number
VALUE_Y: number
Static Private Readonly MAX_EFFECTS_DISPLAYED
MAX_EFFECTS_DISPLAYED: 8 = 8
Static Private Readonly NAME
NAME: {
X: number;
Y: number;
} = ...
Static Private Readonly NORMAL_STATUS
NORMAL_STATUS: {
X: number;
Y: number;
} = ...
Static Private Readonly PP
PP: {
CURR_END_X: number;
CURR_Y: number;
LABEL_X: number;
LABEL_Y: number;
MAX_END_X: number;
MAX_Y: number;
} = ...
Type declaration
CURR_END_X: number
CURR_Y: number
LABEL_X: number
LABEL_Y: number
MAX_END_X: number
MAX_Y: number
Static Private Readonly SEPARATOR
SEPARATOR: {
SHIFT: number;
WIDTH: number;
X: number;
Y: number;
} = ...
Type declaration
SHIFT: number
WIDTH: number
X: number
Y: number
Static Private Readonly STATS
STATS: {
LABEL_X: number;
LABEL_Y: number;
LINE_SHIFT: number;
VALUE_END_X: number;
VALUE_Y: number;
} = ...
Type declaration
LABEL_X: number
LABEL_Y: number
LINE_SHIFT: number
VALUE_END_X: number
VALUE_Y: number
Static Private Readonly WINDOW
WINDOW: {
HEIGHT: number;
WIDTH: number;
} = ...
Type declaration
HEIGHT: number
WIDTH: number