Properties
Private avatar
avatar: Sprite
Private close_callback
close_callback: Function
Private current_component
Private effect_sprites
effect_sprites: Sprite[]
Private player_stage_info
player_stage_info: { index: number; x: number; y: number }
Type declaration
index: number
x: number
y: number
Static Private Readonly AVATAR
AVATAR: { X: number; Y: number } = ...
Static Private Readonly BATTLESPRITE
BATTLESPRITE: { CENTER_X: number; END_Y: number; SHADOW_Y: number } = ...
Type declaration
CENTER_X: number
END_Y: number
SHADOW_Y: number
Static Private Readonly CLASS_NAME
CLASS_NAME: { X: number; Y: number } = ...
Static Private Readonly DESCRIPTION
DESCRIPTION: { LINE1_Y: number; LINE2_Y: number; X: number } = ...
Type declaration
LINE1_Y: number
LINE2_Y: number
X: number
Static Private Readonly EFFECTS
EFFECTS: { SHIFT: number; X: number; Y: number } = ...
Type declaration
SHIFT: number
X: number
Y: number
Static Private Readonly EXP
EXP: { LABEL_X: number; LABEL_Y: number; VALUE_END_X: number; VALUE_Y: number } = ...
Type declaration
LABEL_X: number
LABEL_Y: number
VALUE_END_X: number
VALUE_Y: number
Static Private Readonly GROUP_KEY
GROUP_KEY: "status_win" = "status_win"
Static Private Readonly HP
HP: { CURR_END_X: number; CURR_Y: number; LABEL_X: number; LABEL_Y: number; MAX_END_X: number; MAX_Y: number } = ...
Type declaration
CURR_END_X: number
CURR_Y: number
LABEL_X: number
LABEL_Y: number
MAX_END_X: number
MAX_Y: number
Static Private Readonly IN_THE_BACK
IN_THE_BACK: { X: number; Y: number } = ...
Static Private Readonly LEVEL
LEVEL: { LABEL_X: number; LABEL_Y: number; VALUE_END_X: number; VALUE_Y: number } = ...
Type declaration
LABEL_X: number
LABEL_Y: number
VALUE_END_X: number
VALUE_Y: number
Static Private Readonly MAX_EFFECTS_DISPLAYED
MAX_EFFECTS_DISPLAYED: 8 = 8
Static Private Readonly NAME
NAME: { X: number; Y: number } = ...
Static Private Readonly NORMAL_STATUS
NORMAL_STATUS: { X: number; Y: number } = ...
Static Private Readonly PP
PP: { CURR_END_X: number; CURR_Y: number; LABEL_X: number; LABEL_Y: number; MAX_END_X: number; MAX_Y: number } = ...
Type declaration
CURR_END_X: number
CURR_Y: number
LABEL_X: number
LABEL_Y: number
MAX_END_X: number
MAX_Y: number
Static Private Readonly SEPARATOR
SEPARATOR: { SHIFT: number; WIDTH: number; X: number; Y: number } = ...
Type declaration
SHIFT: number
WIDTH: number
X: number
Y: number
Static Private Readonly STATS
STATS: { LABEL_X: number; LABEL_Y: number; LINE_SHIFT: number; VALUE_END_X: number; VALUE_Y: number } = ...
Type declaration
LABEL_X: number
LABEL_Y: number
LINE_SHIFT: number
VALUE_END_X: number
VALUE_Y: number
Static Private Readonly WINDOW
WINDOW: { HEIGHT: number; WIDTH: number } = ...
Type declaration
HEIGHT: number
WIDTH: number