Hierarchy (view full)

Constructors

Properties

current_col: number
current_line: number
current_page: number
data: GoldenSun
djinn_group: Group
djinn_pages: DjinnList[]
game: Game
highlight: Graphics
state_sprites: (BitmapText | Sprite | Group)[]
window: Window
CURRENT_DJINN: {
    X: number;
    Y: number;
} = ...

Type declaration

  • X: number
  • Y: number
DJINN_PER_LINE: 9 = 9
GROUP_KEY: "status_component" = "status_component"
NAMES: {
    X: number;
    X_SHIFT: number;
    Y: number;
    Y_SHIFT: number;
} = ...

Type declaration

  • X: number
  • X_SHIFT: number
  • Y: number
  • Y_SHIFT: number
SEPARATOR: {
    WIDTH: number;
    X: number;
    Y: number;
} = ...

Type declaration

  • WIDTH: number
  • X: number
  • Y: number
SPRITES: {
    CENTER_X: number;
    SHIFT: number;
    Y: number;
} = ...

Type declaration

  • CENTER_X: number
  • SHIFT: number
  • Y: number
STARS: {
    X: number;
    X_SHIFT: number;
    Y: number;
    Y_SHIFT: number;
} = ...

Type declaration

  • X: number
  • X_SHIFT: number
  • Y: number
  • Y_SHIFT: number

Accessors

  • get current_pos(): {
        col: number;
        line: number;
    }
  • Returns {
        col: number;
        line: number;
    }

    • col: number
    • line: number

Methods