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Hierarchy

  • BattleSummonWindow

Index

Constructors

Properties

all_summons: any[]
base_window: Window
button: Sprite
char: MainChar
choosen_ability: string
close_callback: Function
data: GoldenSun
djinn_numbers_window: SummonDjinnStandbyWindow
djinni_already_used: {}

Type declaration

  • [element: string]: number
game: Game
group: Group
highlight_bar: Graphics
other_sprites: (Sprite | Group | BitmapText)[]
page_index: number
page_number: number
set_description: Function
summon_index: number
summon_names: TextObj[]
summons: any[]
window_active: boolean
window_open: boolean

Methods

  • change_page(): void
  • change_summon(): void
  • clear_sprites(): void
  • close(callback?: Function): void
  • config_page(): void
  • destroy(): void
  • hide(callback?: Function): void
  • mount_window(): void
  • next_page(): void
  • next_summon(): void
  • open(char: MainChar, close_callback: Function, set_description: Function, djinni_already_used?: {}): void
  • previous_page(): void
  • previous_summon(): void
  • select_summon(index: number): void
  • set_highlight_bar(): void
  • set_page_number(): void
  • show(): void
  • summon_choose(): void
  • update_position(): void

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