Hierarchy (view full)

Constructors

Properties

battle_abilities: Ability[][]
current_col: number
current_line: number
data: GoldenSun
game: Game
highlight: Graphics
state_sprites: (BitmapText | Sprite | Group)[]
window: Window
CURSOR: {
    X: number;
    Y: number;
} = ...

Type declaration

  • X: number
  • Y: number
GROUP_KEY: "status_component" = "status_component"
HIGHLIGHT: {
    HEIGHT: number;
    WIDTH: number;
    X: number;
    Y: number;
} = ...

Type declaration

  • HEIGHT: number
  • WIDTH: number
  • X: number
  • Y: number
MAX_LINES: 4 = 4
PAGE_INDICATOR_ANCHOR: {
    X: number;
    Y: number;
} = ...

Type declaration

  • X: number
  • Y: number
PSYNERGY: {
    ICON_X: number;
    ICON_Y: number;
    NAME_X: number;
    NAME_Y: number;
    PP_LABEL_X: number;
    PP_LABEL_Y: number;
    PP_VALUE_END_X: number;
    PP_VALUE_Y: number;
    RANGE_CENTER_X: number;
    RANGE_Y: number;
    STAR_X: number;
    STAR_Y: number;
} = ...

Type declaration

  • ICON_X: number
  • ICON_Y: number
  • NAME_X: number
  • NAME_Y: number
  • PP_LABEL_X: number
  • PP_LABEL_Y: number
  • PP_VALUE_END_X: number
  • PP_VALUE_Y: number
  • RANGE_CENTER_X: number
  • RANGE_Y: number
  • STAR_X: number
  • STAR_Y: number
SHIFT: 16 = 16

Accessors

  • get current_pos(): {
        col: number;
        line: number;
    }
  • Returns {
        col: number;
        line: number;
    }

    • col: number
    • line: number

Methods