Search
Preparing search index...
The search index is not available
GS-HTML5 API
Options
All
Public
Public/Protected
All
Inherited
Externals
Menu
GS-HTML5 API
windows/item/UseGiveItemWindow
UseGiveItemWindow
Class UseGiveItemWindow
Hierarchy
UseGiveItemWindow
Index
Constructors
constructor
Properties
action_
text
answer_
index
asking_
for_
equip
base_
window
char
char_
name
choosing_
char
close_
callback
data
game
giving
group
item
item_
menu
item_
name
item_
obj
item_
quantity_
manager_
window
no_
text
trade_
item
window_
active
window_
open
yes_
text
ICON_
GROUP_
KEY
Methods
active
change_
answer
choosing_
character
close
deactive
finish_
give
get_
sfx_
on_
char_
select
give_
check_
if_
equip
init_
give
init_
use
on_
character_
select
on_
give
open
set_
answer_
index
set_
header
unset_
header
update_
position
Constructors
constructor
new
Use
Give
Item
Window
(
game
:
Game
, data
:
GoldenSun
)
:
UseGiveItemWindow
Parameters
game:
Game
data:
GoldenSun
Returns
UseGiveItemWindow
Properties
action_
text
action_
text
:
TextObj
answer_
index
answer_
index
:
number
asking_
for_
equip
asking_
for_
equip
:
boolean
base_
window
base_
window
:
Window
char
char
:
MainChar
char_
name
char_
name
:
TextObj
choosing_
char
choosing_
char
:
boolean
close_
callback
close_
callback
:
Function
data
data
:
GoldenSun
game
game
:
Game
giving
giving
:
boolean
group
group
:
Group
item
item
:
Item
item_
menu
item_
menu
:
MainItemMenu
item_
name
item_
name
:
TextObj
item_
obj
item_
obj
:
ItemSlot
item_
quantity_
manager_
window
item_
quantity_
manager_
window
:
ItemQuantityManagerWindow
no_
text
no_
text
:
TextObj
trade_
item
trade_
item
:
ItemSlot
window_
active
window_
active
:
boolean
window_
open
window_
open
:
boolean
yes_
text
yes_
text
:
TextObj
Static
Private
Readonly
ICON_
GROUP_
KEY
ICON_
GROUP_
KEY
:
"item_icon"
= "item_icon"
Methods
active
active
(
)
:
void
Returns
void
change_
answer
change_
answer
(
)
:
void
Returns
void
choosing_
character
choosing_
character
(
select_char
?:
boolean
)
:
void
Parameters
select_char:
boolean
= true
Returns
void
close
close
(
)
:
void
Returns
void
deactive
deactive
(
)
:
void
Returns
void
finish_
give
finish_
give
(
)
:
void
Returns
void
get_
sfx_
on_
char_
select
get_
sfx_
on_
char_
select
(
)
:
string
Returns
string
give_
check_
if_
equip
give_
check_
if_
equip
(
dest_char
:
MainChar
)
:
void
Parameters
dest_char:
MainChar
Returns
void
init_
give
init_
give
(
dest_char
:
MainChar
)
:
void
Parameters
dest_char:
MainChar
Returns
void
init_
use
init_
use
(
dest_char
:
MainChar
)
:
void
Parameters
dest_char:
MainChar
Returns
void
on_
character_
select
on_
character_
select
(
)
:
void
Returns
void
on_
give
on_
give
(
equip
?:
boolean
)
:
void
Parameters
Optional
equip:
boolean
Returns
void
open
open
(
item_obj
:
ItemSlot
, item
:
Item
, char
:
MainChar
, item_menu
:
MainItemMenu
, giving
:
boolean
, close_callback
?:
Function
, open_callback
?:
Function
)
:
void
Parameters
item_obj:
ItemSlot
item:
Item
char:
MainChar
item_menu:
MainItemMenu
giving:
boolean
Optional
close_callback:
Function
Optional
open_callback:
Function
Returns
void
set_
answer_
index
set_
answer_
index
(
index
:
number
)
:
void
Parameters
index:
number
Returns
void
set_
header
set_
header
(
)
:
void
Returns
void
unset_
header
unset_
header
(
)
:
void
Returns
void
update_
position
update_
position
(
)
:
void
Returns
void
Modules
Ability
Audio
Camera
Classes
Collision
Controllable
Char
Djinn
Effect
Enemy
Golden
Sun
Hero
Item
Logger
Main
Char
Map
NPC
Particles
Wrapper
Player
Snapshot
Sprite
Base
Storage
Summon
Window
XGamepad
battle/
Battle
battle/
Battle
Animation
battle/
Battle
Animation
Manager
battle/
Battle
Animation
Tester
battle/
Battle
Cursor
Manager
battle/
Battle
Formulas
battle/
Battle
Log
battle/
Battle
Stage
battle/
EnemyAI
battle/
Player
Sprite
debug/
Debug
field_
abilities/
Avoid
Field
Psynergy
field_
abilities/
Douse
Field
Psynergy
field_
abilities/
Field
Abilities
field_
abilities/
Frost
Field
Psynergy
field_
abilities/
Growth
Field
Psynergy
field_
abilities/
Lash
Field
Psynergy
field_
abilities/
Lift
Field
Psynergy
field_
abilities/
Mind
Read
Field
Psynergy
field_
abilities/
Move
Field
Psynergy
field_
abilities/
Pound
Field
Psynergy
field_
abilities/
Retreat
Field
Psynergy
field_
abilities/
Reveal
Field
Psynergy
field_
abilities/
Sand
Field
Psynergy
field_
abilities/
Wave
field_
abilities/
Whirlwind
Field
Psynergy
game_
events/
Add
Item
To
Party
Event
game_
events/
Audio
Play
Event
game_
events/
Audio
Stop
Event
game_
events/
Battle
Event
game_
events/
Branch
Event
game_
events/
Camera
Fade
Event
game_
events/
Camera
Follow
Event
game_
events/
Camera
Move
Event
game_
events/
Camera
Shake
Event
game_
events/
Casting
Aura
Event
game_
events/
Change
Collision
Layer
Event
game_
events/
Char
Anim
Play
Event
game_
events/
Char
Blend
Mode
Event
game_
events/
Char
Fall
Event
game_
events/
Char
Hue
Event
game_
events/
Char
Item
Manipulation
Event
game_
events/
Char
Level
Change
Event
game_
events/
Char
Rotation
Event
game_
events/
Char
Shadow
Visibility
Event
game_
events/
Char
Splash
Sweat
Drops
Event
game_
events/
Char
Tween
Position
Event
game_
events/
Chest
Event
game_
events/
Colorize
Char
Event
game_
events/
Colorize
Map
Event
game_
events/
Control
Bgm
Event
game_
events/
Create
Storage
Var
Event
game_
events/
Custom
Collision
Body
Event
game_
events/
Destroyer
Event
game_
events/
Dialog
Event
game_
events/
Djinn
Get
Event
game_
events/
Djinn
Set
Status
Event
game_
events/
Emoticon
Event
game_
events/
Event
Activation
Event
game_
events/
Event
Caller
Event
game_
events/
Events
Holder
Event
game_
events/
Events
Loop
Event
game_
events/
Exit
Sand
Mode
Event
game_
events/
Face
Direction
Event
game_
events/
Flame
Char
Event
game_
events/
Game
Event
game_
events/
Game
Event
Manager
game_
events/
Generic
Sprite
Event
game_
events/
Grant
Ability
Event
game_
events/IOAnim
Play
Event
game_
events/IOTween
Position
Event
game_
events/
Item
Checks
Event
game_
events/
Jump
Event
game_
events/
Layer
Tween
Event
game_
events/
Layer
Visibility
Event
game_
events/
Look
Event
game_
events/
Main
Chars
Join
Split
Event
game_
events/
Map
Blend
Mode
Event
game_
events/
Map
Opacity
Event
game_
events/
Move
Event
game_
events/
Outline
Char
Event
game_
events/
Particles
Event
game_
events/
Party
Join
Event
game_
events/
Psynergy
Stone
Event
game_
events/
Set
Char
Activation
Event
game_
events/
Set
Char
Collision
Event
game_
events/
Set
Char
Exp
Event
game_
events/
Set
CharHPPPEvent
game_
events/
Set
Char
Visibility
Event
game_
events/
Set
Io
Activation
Event
game_
events/
Set
Io
Collision
Event
game_
events/
Set
Io
Visibility
Event
game_
events/
Set
Npc
Collision
Event
game_
events/
Set
Party
Coins
Event
game_
events/
Set
Permanent
Status
Event
game_
events/
Set
Value
Event
game_
events/
Storage
Change
Event
game_
events/
Summon
Event
game_
events/
Teleport
Event
game_
events/
Tile
Event
Manage
Event
game_
events/
Timer
Event
game_
events/
Tint
Char
Event
initializers/abilities
initializers/assets_
loader
initializers/bgm
initializers/cast_
recipes
initializers/databases_
loader
initializers/djinni
initializers/enemies
initializers/initialize_
info
initializers/inn
initializers/interactable_
objects
initializers/items
initializers/main_
chars
initializers/maps
initializers/misc_
battle_
anim_
recipes
initializers/misc_
data
initializers/npcs
initializers/shops
initializers/sound_
effects
initializers/summons
interactable_
objects/
Breakable
interactable_
objects/
Interactable
Objects
interactable_
objects/
Pushable
interactable_
objects/
Rolling
Pillar
interactable_
objects/
Rope
Dock
interactable_
objects/
Whirlwind
Source
magic_
numbers
main_
menus/
Healer
Menu
main_
menus/
Inn
Menu
main_
menus/
Main
Battle
Menu
main_
menus/
Main
Djinn
Menu
main_
menus/
Main
Item
Menu
main_
menus/
Main
Menu
main_
menus/
Main
Psynergy
Menu
main_
menus/
Main
Status
Menu
main_
menus/
Save
Menu
main_
menus/
Shop
Menu
main_
menus/
Start
Menu
support_
menus/
Battle
Status
Djinn
support_
menus/
Battle
Status
Items
support_
menus/
Battle
Status
Psynergy
support_
menus/
Battle
Status
Statistics
support_
menus/
Chars
Menu
support_
menus/
Horizontal
Menu
support_
menus/
Main
Status
Djinn
support_
menus/
Main
Status
Items
support_
menus/
Main
Status
Psynergy
support_
menus/
Main
Status
Statistics
support_
menus/
Page
Indicator
support_
menus/
Status
Component
tile_
events/
Climb
Event
tile_
events/
Collision
Event
tile_
events/
Event
Trigger
Event
tile_
events/
Fall
Event
tile_
events/
Ice
Slide
Event
tile_
events/
Jump
Event
tile_
events/
Rope
Event
tile_
events/
Slider
Event
tile_
events/
Speed
Event
tile_
events/
Step
Event
tile_
events/
Teleport
Event
tile_
events/
Tile
Event
tile_
events/
Tile
Event
Manager
utils
utils/
Control
Manager
utils/
Cursor
Manager
utils/
Dialog
Manager
utils/
Footsteps
utils/
Item
Counter
windows/
Basic
Info
Window
windows/
Chars
Status
Window
windows/
Field
Psynergy
Window
windows/
Item
Psynergy
Choose
Window
windows/
Yes
No
Menu
windows/battle/
Battle
Description
Window
windows/battle/
Battle
Djinn
Window
windows/battle/
Battle
Item
Window
windows/battle/
Battle
Psynergy
Window
windows/battle/
Battle
Status
Window
windows/battle/
Battle
Summon
Window
windows/battle/
Choosing
Target
Window
windows/battle/
Djinn
Stats
Window
windows/battle/
Summon
Djinn
Standby
Window
windows/djinn/
Chars
Quick
Info
Djinn
Window
windows/djinn/
Djinn
Action
Window
windows/djinn/
Djinn
Char
Stats
Window
windows/djinn/
Djinn
List
Window
windows/djinn/
Djinn
Mode
Header
Window
windows/djinn/
Djinn
Psynergy
Window
windows/item/
Ability
Get
With
Item
Window
windows/item/
Class
Change
With
Item
Window
windows/item/
Drop
Item
Window
windows/item/
Item
Options
Window
windows/item/
Item
Quantity
Manager
Window
windows/item/
Stats
Check
With
Item
Window
windows/item/
Stats
Or
Class
Check
With
Item
Window
windows/item/
Use
Give
Item
Window
windows/shop/
Buy
Artifacts
Menu
windows/shop/
Buy
Select
Menu
windows/shop/
Equip
Compare
windows/shop/
Inventory
Window
windows/shop/
Sell
Repair
Menu
windows/shop/
Shop
Item
Quantity
Window
windows/shop/
Shopkeep
Dialog
Use
Give
Item
Window
constructor
action_
text
answer_
index
asking_
for_
equip
base_
window
char
char_
name
choosing_
char
close_
callback
data
game
giving
group
item
item_
menu
item_
name
item_
obj
item_
quantity_
manager_
window
no_
text
trade_
item
window_
active
window_
open
yes_
text
ICON_
GROUP_
KEY
active
change_
answer
choosing_
character
close
deactive
finish_
give
get_
sfx_
on_
char_
select
give_
check_
if_
equip
init_
give
init_
use
on_
character_
select
on_
give
open
set_
answer_
index
set_
header
unset_
header
update_
position
Generated using
TypeDoc