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Hierarchy

  • UseGiveItemWindow

Index

Constructors

Properties

action_text: TextObj
answer_index: number
asking_for_equip: boolean
base_window: Window
char: MainChar
char_name: TextObj
choosing_char: boolean
close_callback: Function
data: GoldenSun
game: Game
giving: boolean
group: Group
item: Item
item_menu: MainItemMenu
item_name: TextObj
item_obj: ItemSlot
item_quantity_manager_window: ItemQuantityManagerWindow
no_text: TextObj
trade_item: ItemSlot
window_active: boolean
window_open: boolean
yes_text: TextObj
ICON_GROUP_KEY: "item_icon" = "item_icon"

Methods

  • active(): void
  • change_answer(): void
  • choosing_character(select_char?: boolean): void
  • close(): void
  • deactive(): void
  • finish_give(): void
  • get_sfx_on_char_select(): string
  • give_check_if_equip(dest_char: MainChar): void
  • on_character_select(): void
  • on_give(equip?: boolean): void
  • set_answer_index(index: number): void
  • set_header(): void
  • unset_header(): void
  • update_position(): void

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