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Hierarchy

  • ItemOptionsWindow

Index

Constructors

Properties

action_message_window: Window
action_msg: TextObj
base_window: Window
char: MainChar
char_name: TextObj
close_callback: Function
data: GoldenSun
drop_item_window: DropItemWindow
game: Game
give_item_options_window: UseGiveItemWindow
horizontal_index: number
item: Item
item_menu: MainItemMenu
item_name: TextObj
item_obj: ItemSlot
item_quantity_manager_window: ItemQuantityManagerWindow
option_active: { details: boolean; drop: boolean; equip: boolean; give: boolean; remove: boolean; use: boolean }

Type declaration

  • details: boolean
  • drop: boolean
  • equip: boolean
  • give: boolean
  • remove: boolean
  • use: boolean
stats_update_callback: Function
text_sprites: { details: TextObj; drop: TextObj; equip: TextObj; give: TextObj; remove: TextObj; use: TextObj }

Type declaration

vertical_index: number
window_active: boolean
window_open: boolean
x: number
y: number
ICON_GROUP_KEY: "item_icon" = "item_icon"

Methods

  • activate(): void
  • choose_position(vertical: number, horizontal: number): void
  • close(callback?: Function): void
  • deactivate(): void
  • get_confirm_sfx(): "menu/positive" | "menu/item_equip" | "menu/item_unequip" | "menu/positive_4"
  • hide(): void
  • hide_text(): void
  • next_horizontal(): void
  • next_vertical(): void
  • on_change(): void
  • on_choose(): void
  • open_action_message_window(text: string, close_callback: Function): void
  • open_options(vertical?: number, horizontal?: number): void
  • previous_horizontal(): void
  • previous_vertical(): void
  • set_available_options(): void
  • set_header(): void
  • show(): void
  • show_text(): void
  • unset_header(): void

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