Snapshot
Data
: { artifacts_global_list
: GameInfo["artifacts_global_list"]; coins
: number; engine_storage_data
: {}; full_screen
: boolean; game_tickets
: GameInfo["party_data"]["game_tickets"]; internal_map_objs_storage_keys
: {}; last_visited_town_with_sanctum
: GameInfo["last_visited_town_with_sanctum"]; main_chars
: { current_hp
: number; current_pp
: number; djinn
: { key_name
: string; recovery_turn
: number; status
: djinn_status }[]; extra_stats
: Player["extra_stats"]; in_party
: boolean; items
: ItemSlot[]; key_name
: string; learnt_abilities
: string[]; permanent_status
: permanent_status[] }[]; map_data
: { collision_layer
: number; encounter_cumulator
: number; interactable_objects
: { action
: string; active
: boolean; active_filters
: { [ key in engine_filters]?: boolean }; allow_jumping_over_it
: boolean; allow_jumping_through_it
: boolean; anchor
: { x
: number; y
: number }; anim_is_playing
: boolean; animation
: string; base_collision_layer
: number; body_in_map
: boolean; enable
: boolean; entangled_by_bush
: boolean; filter_settings
?: FilterSettings; frame
: string; index
: number; key_name
: string; position
: { x
: number; x_px
: number; y
: number; y_px
: number }; psynergy_casted
: InteractableObjects["psynergy_casted"]; scale
: { x
: number; y
: number }; send_to_back
: boolean; send_to_front
: boolean; shadow
: { x
: number; y
: number }; shapes_collision_active
: boolean; state_by_type
: { breakable
?: { one_level_broken
: boolean; two_level_broken
: boolean }; pushable
?: { docked
: boolean }; rollable
?: { pillar_is_stuck
: boolean }; rope_dock
?: { tied
: boolean } }; type
: { breakable
: boolean; is_rope_dock
: boolean; rollable
: boolean }; visible
: boolean }[]; key_name
: string; layer_changes
: Map["layer_changes"]; npcs
: { action
: string; active_filters
: { [ key in engine_filters]?: boolean }; anchor
: { x
: number; y
: number }; anim_is_playing
: boolean; animation
: string; base_collision_layer
: number; body_in_map
: boolean; filter_settings
?: FilterSettings; frame
: string; index
: number; key_name
: string; move_freely_in_event
: boolean; movement_type
: npc_movement_types; position
: { x
: number; x_px
: number; y
: number; y_px
: number }; scale
: { x
: number; y
: number }; send_to_back
: boolean; send_to_front
: boolean; shadow
: { x
: number; y
: number }; shadow_following
: boolean; shapes_collision_active
: boolean; visible
: boolean }[]; pc
: { direction
: string; position
: { x
: number; y
: number } }; retreat_data
: Map["_retreat_data"]; tile_events
: {} }; mute
: boolean; psynergies_shortcuts
: { L
: { ability
: string; main_char
: string }; R
: { ability
: string; main_char
: string } }; random_battle_extra_rate
: number; scale_factor
: number; storage_data
: {}; summons_availability
: {}; visited_shops
: string[] }