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Module initializers/initialize_info

Index

Type Aliases

GameInfo: { abilities_cast_recipes: {}; abilities_list: {}; artifacts_global_list: ShopItem[]; battle_bgms: { default: string } & {}; classes_list: {}; djinni_list: {}; enemies_list: {}; field_abilities_list: {}; inn_list: {}; items_list: {}; iter_objs_sprite_base_list: {}; last_visited_town_with_sanctum: { collision_layer: number; map_key: string; tile_position: { x: number; y: number } }; main_char_list: {}; maps_list: {}; misc_battle_animations_recipes: {}; misc_sprite_base_list: {}; npcs_sprite_base_list: {}; party_data: PartyData; shops_list: {}; summons_list: {} }

Type declaration

  • abilities_cast_recipes: {}
    • [ability_cast_key: string]: any
  • abilities_list: {}
  • artifacts_global_list: ShopItem[]
  • battle_bgms: { default: string } & {}
  • classes_list: {}
  • djinni_list: {}
    • [djinn_key: string]: Djinn
  • enemies_list: {}
  • field_abilities_list: {}
  • inn_list: {}
    • [inn_id: string]: Inn
  • items_list: {}
    • [item_key: string]: Item
  • iter_objs_sprite_base_list: {}
  • last_visited_town_with_sanctum: { collision_layer: number; map_key: string; tile_position: { x: number; y: number } }
    • collision_layer: number
    • map_key: string
    • tile_position: { x: number; y: number }
      • x: number
      • y: number
  • main_char_list: {}
  • maps_list: {}
    • [map_key: string]: Map
  • misc_battle_animations_recipes: {}
    • [misc_battle_anim_key: string]: any
  • misc_sprite_base_list: {}
  • npcs_sprite_base_list: {}
  • party_data: PartyData
  • shops_list: {}
    • [shop_key: string]: Shop
  • summons_list: {}
PartyData: { avg_level: number; coins: number; game_tickets: { coins_remaining: number; tickets_bought: number }; members: MainChar[]; psynergies_shortcuts: { 2: { ability: string; main_char: string }; 3: { ability: string; main_char: string } }; random_battle_extra_rate: number; visited_shops: Set<string> }

Type declaration

  • avg_level: number
  • coins: number
  • game_tickets: { coins_remaining: number; tickets_bought: number }
    • coins_remaining: number
    • tickets_bought: number
  • members: MainChar[]
  • psynergies_shortcuts: { 2: { ability: string; main_char: string }; 3: { ability: string; main_char: string } }
    • 2: { ability: string; main_char: string }
      • ability: string
      • main_char: string
    • 3: { ability: string; main_char: string }
      • ability: string
      • main_char: string
  • random_battle_extra_rate: number
  • visited_shops: Set<string>

Functions

  • initialize_game_data(game: Game, data: GoldenSun): Promise<void>

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