GameInfo: { abilities_cast_recipes: { [
ability_cast_key:
string]
: any; }; abilities_list: { [
ability_key:
string]
: Ability; }; artifacts_global_list: ShopItem[]; battle_bgms: { default: string; } & { [
char_key:
string]
: string; }; classes_list: { [
class_key:
string]
: Classes; }; djinni_list: { [
djinn_key:
string]
: Djinn; }; enemies_list: { [
enemy_key:
string]
: { data: any; sprite_base: SpriteBase; }; }; field_abilities_list: { [
field_psynergy_key:
string]
: FieldAbilities; }; inn_list: { [
inn_id:
string]
: Inn; }; items_list: { [
item_key:
string]
: Item; }; iter_objs_sprite_base_list: { [
iter_obj_key:
string]
: SpriteBase; }; last_visited_town_with_sanctum: { collision_layer: number; map_key: string; tile_position: { x: number; y: number; }; }; main_char_list: { [
main_char_key:
string]
: MainChar; }; maps_list: { [
map_key:
string]
: Map; }; misc_battle_animations_recipes: { [
misc_battle_anim_key:
string]
: any; }; misc_sprite_base_list: { [
misc_key:
string]
: SpriteBase; }; npcs_sprite_base_list: { [
npc_key:
string]
: SpriteBase; }; party_data: PartyData; shops_list: { [
shop_key:
string]
: Shop; }; summons_list: { [
summon_key:
string]
: Summon; }; } Type declaration
abilities_cast_recipes: {
[ability_cast_key: string]: any;
}
[ability_cast_key: string]: any
abilities_list: {
[ability_key: string]: Ability;
}
artifacts_global_list: ShopItem[]
battle_bgms: {
default: string;
} & {
[char_key: string]: string;
}
classes_list: {
[class_key: string]: Classes;
}
djinni_list: {
[djinn_key: string]: Djinn;
}
[djinn_key: string]: Djinn
enemies_list: {
[enemy_key: string]: {
data: any;
sprite_base: SpriteBase;
};
}
[enemy_key: string]: {
data: any;
sprite_base: SpriteBase;
}
field_abilities_list: {
[field_psynergy_key: string]: FieldAbilities;
}
inn_list: {
[inn_id: string]: Inn;
}
items_list: {
[item_key: string]: Item;
}
iter_objs_sprite_base_list: {
[iter_obj_key: string]: SpriteBase;
}
last_visited_town_with_sanctum: {
collision_layer: number;
map_key: string;
tile_position: {
x: number;
y: number;
};
}
collision_layer: number
map_key: string
tile_position: {
x: number;
y: number;
}
main_char_list: {
[main_char_key: string]: MainChar;
}
maps_list: {
[map_key: string]: Map;
}
misc_battle_animations_recipes: {
[misc_battle_anim_key: string]: any;
}
[misc_battle_anim_key: string]: any
misc_sprite_base_list: {
[misc_key: string]: SpriteBase;
}
npcs_sprite_base_list: {
[npc_key: string]: SpriteBase;
}
shops_list: {
[shop_key: string]: Shop;
}
summons_list: {
[summon_key: string]: Summon;
}