GameInfo: {
    abilities_cast_recipes: {
        [ability_cast_key: string]: any;
    };
    abilities_list: {
        [ability_key: string]: Ability;
    };
    artifacts_global_list: ShopItem[];
    battle_bgms: {
        default: string;
    } & {
        [char_key: string]: string;
    };
    classes_list: {
        [class_key: string]: Classes;
    };
    djinni_list: {
        [djinn_key: string]: Djinn;
    };
    enemies_list: {
        [enemy_key: string]: {
            data: any;
            sprite_base: SpriteBase;
        };
    };
    field_abilities_list: {
        [field_psynergy_key: string]: FieldAbilities;
    };
    inn_list: {
        [inn_id: string]: Inn;
    };
    items_list: {
        [item_key: string]: Item;
    };
    iter_objs_sprite_base_list: {
        [iter_obj_key: string]: SpriteBase;
    };
    last_visited_town_with_sanctum: {
        collision_layer: number;
        map_key: string;
        tile_position: {
            x: number;
            y: number;
        };
    };
    main_char_list: {
        [main_char_key: string]: MainChar;
    };
    maps_list: {
        [map_key: string]: Map;
    };
    misc_battle_animations_recipes: {
        [misc_battle_anim_key: string]: any;
    };
    misc_sprite_base_list: {
        [misc_key: string]: SpriteBase;
    };
    npcs_sprite_base_list: {
        [npc_key: string]: SpriteBase;
    };
    party_data: PartyData;
    shops_list: {
        [shop_key: string]: Shop;
    };
    summons_list: {
        [summon_key: string]: Summon;
    };
}

Type declaration

  • abilities_cast_recipes: {
        [ability_cast_key: string]: any;
    }
    • [ability_cast_key: string]: any
  • abilities_list: {
        [ability_key: string]: Ability;
    }
  • artifacts_global_list: ShopItem[]
  • battle_bgms: {
        default: string;
    } & {
        [char_key: string]: string;
    }
  • classes_list: {
        [class_key: string]: Classes;
    }
  • djinni_list: {
        [djinn_key: string]: Djinn;
    }
    • [djinn_key: string]: Djinn
  • enemies_list: {
        [enemy_key: string]: {
            data: any;
            sprite_base: SpriteBase;
        };
    }
    • [enemy_key: string]: {
          data: any;
          sprite_base: SpriteBase;
      }
  • field_abilities_list: {
        [field_psynergy_key: string]: FieldAbilities;
    }
  • inn_list: {
        [inn_id: string]: Inn;
    }
    • [inn_id: string]: Inn
  • items_list: {
        [item_key: string]: Item;
    }
    • [item_key: string]: Item
  • iter_objs_sprite_base_list: {
        [iter_obj_key: string]: SpriteBase;
    }
  • last_visited_town_with_sanctum: {
        collision_layer: number;
        map_key: string;
        tile_position: {
            x: number;
            y: number;
        };
    }
    • collision_layer: number
    • map_key: string
    • tile_position: {
          x: number;
          y: number;
      }
      • x: number
      • y: number
  • main_char_list: {
        [main_char_key: string]: MainChar;
    }
  • maps_list: {
        [map_key: string]: Map;
    }
    • [map_key: string]: Map
  • misc_battle_animations_recipes: {
        [misc_battle_anim_key: string]: any;
    }
    • [misc_battle_anim_key: string]: any
  • misc_sprite_base_list: {
        [misc_key: string]: SpriteBase;
    }
  • npcs_sprite_base_list: {
        [npc_key: string]: SpriteBase;
    }
  • party_data: PartyData
  • shops_list: {
        [shop_key: string]: Shop;
    }
    • [shop_key: string]: Shop
  • summons_list: {
        [summon_key: string]: Summon;
    }