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Hierarchy

  • BattleCursorManager

Index

Constructors

Properties

ability_caster: Player
ability_range: ability_ranges
bindings_key: number
choosing_targets_callback: Function
cursors: Sprite[]
cursors_tweens: Tween[]
data: GoldenSun
game: Game
include_downed: boolean
range_cursor_position: number
status_to_be_healed: (permanent_status | temporary_status)[]
status_to_be_healed_window: Window
target_type: string
BATTLE_CURSOR_SCALES: number[] = ...
CHOOSE_TARGET_LEFT: -1 = -1
CHOOSE_TARGET_RIGHT: 1 = 1
CHOOSING_TARGET_SCREEN_SHIFT_TIME: 150 = 150
RANGES: number[] = ...

Methods

  • change_target(step: number, tween_to_pos?: boolean, prioritize_downed?: boolean): void
  • choosing_targets_finished(targets: Target[]): void
  • next_target(): void
  • previous_target(): void
  • reset_status_info_window(): void
  • set_battle_cursors_position(tween_to_pos?: boolean): void
  • set_status_info_window(player_info: PlayerInfo): void
  • set_targets(): void
  • unset_battle_cursors(): void
  • update_target_sprite_index(target_sprite_index: number, step: number, group_length: number, group_half_length: any): number[]

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