Constructors

Properties

ability_caster: Player
ability_range: ability_ranges
bindings_key: number
choosing_targets_callback: Function
cursors: Sprite[]
cursors_tweens: Tween[]
data: GoldenSun
game: Game
include_downed: boolean
range_cursor_position: number
status_to_be_healed: (permanent_status | temporary_status)[]
status_to_be_healed_window: Window
target_type: string
BATTLE_CURSOR_SCALES: number[] = ...
CHOOSE_TARGET_LEFT: -1 = -1
CHOOSE_TARGET_RIGHT: 1 = 1
CHOOSING_TARGET_SCREEN_SHIFT_TIME: 150 = 150
RANGES: number[] = ...

Methods

  • Parameters

    • step: number
    • tween_to_pos: boolean = true
    • prioritize_downed: boolean = false

    Returns void

  • Parameters

    • target_sprite_index: number
    • step: number
    • group_length: number
    • group_half_length: any

    Returns number[]