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Hierarchy

  • BattleFormulas

Index

Constructors

Methods

  • ailment_recovery(player: Player, turn_number: number, base_chance: number): boolean
  • ailment_success(caster: Player, target: Player, base_chance: number, magnitude: number, element: elements, vulnerabity: number): boolean
  • base_damage(caster: any, target: any): number
  • battle_poison_damage(player: any, poison_type: any): number
  • enemy_turn_speed(agility: any, turn_number: any, turn_quantity: any, priority_move?: boolean): any
  • get_damage(ability: Ability, caster: Player, target: Player, magnitude: number, djinn_used?: number, increased_critical?: number): number
  • heal_ability(caster: Player, power: number, element: elements): number
  • item_damage(target: any, power: any, element: any): any
  • physical_attack(caster: any, target: any, mult_mod: any, add_mod: any, element: any): number
  • player_turn_speed(agility: any, priority_move?: boolean, multi_turn?: boolean): number
  • psynergy_damage(caster: any, target: any, power: any, element: any): any
  • special_physical_attack(caster: any, target: any, mult_mod: any, add_mod: any): any
  • summon_damage(target: any, power: any, djinni_used: any): any
  • summon_power(djinn_number: any): number

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