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Hierarchy

  • Wave

Index

Constructors

  • new Wave(game: any, x: any, y: any, width: any, height: any): Wave

Properties

blue: number = 255
bmp: BitmapData
frequency: number
game: Game
green: number = 0
half_height: number
half_width: number
half_width_sqr: number
height: number
img: Image
phase: number = 0
red: number = 0
transparent_radius: number = 0
width: number
x: number
y: number

Accessors

  • get size(): number
  • set size(size: number): void
  • get sprite(): Image

Methods

  • destroy(): void
  • resize(width: number, height: number): void
  • set_color(red: number, green: number, blue: number): void
  • update(): void

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