An object that holds the timers and chosen activation direction of tile events that are up to happen.
Checks whether there are events that are up to happen.
Checks whether exists TileEvents in the current hero location and fire them. If there are any events in the current hero location, they'll be added to the event queue, then fired in sequence.
Tile event factory.
object that contains TileEvent initializing data.
returns a TileEvent type object.
Generated using TypeDoc
This class manages all the Tile Events of the game like jump, climb, ice slide, etc. This class decides when to fire, trigger or unset a tile event. This class also has a tile event factory method.