Private _event_Private _walking_Private dataPrivate event_Private gamePrivate prev_Private triggered_Static Private Readonly EVENT_An object that holds the timers and chosen activation direction of tile events that are up to happen.
Checks whether there are events that are up to happen.
Private fire_Tile event factory.
object that contains TileEvent initializing data.
returns a TileEvent type object.
This class manages all the Tile Events of the game like jump, climb, ice slide, etc. This class decides when to fire, trigger or unset a tile event. This class also has a tile event factory method.