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Hierarchy

  • Footsteps

Index

Constructors

  • new Footsteps(game: any, data: any, char: any): Footsteps

Properties

anchor_x: number
anchor_y: number
can_make_footprint: boolean
current_action: string
current_direction: number
data: GoldenSun
dead_index: number
dead_steps: Sprite[]
expire_timer: Timer
foot_forward: string
footsteps_sprite_base: SpriteBase
footsteps_time_interval: number
game: Game
group: Group
new_step_timer: Timer
x_pos: number
y_pos: number

Methods

  • clean_all(force_destroy?: boolean): void
  • create_step(direction: any, action: any): void
  • destroy(): void
  • kill_step(expired: any): void
  • position_footsteps(sprite: any): void
  • set_expire_timer(sprite: any, animation: any): void
  • set_new_step_timer(): void
  • update_foot(): void

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