Every game buttons of the emulated gamepad
Whether the last button pressed comes from the keybord or the controller
The stick dead zone
The trigger dead zone
Static gamepad_Controller gamepad buttons configuration
Static gamepad_Controller gamepad sticks configuration
Static keyboard_Keyboard gamepad keys configuration
Private _on_Press the game button if it is up then triggers the listeners.
The game button to press
Optional event: KeyboardEventThe keyboard event if any
Private _on_Releases the game button if it is held down then triggers the listeners.
The game button to release
Optional event: KeyboardEventThe keyboard event if any
Returns a gamepad button state with its signal attached.
GBA (custom) button (or array of buttons)
Checks if a gamepad button is currently down.
GBA (custom) button
Checks if a gamepad button is currently up.
GBA (custom) button
Press any multi-buttons involved if none the button itself.
The game button getting pressed
Releases any multi-buttons involved and the button itself.
The game button getting released
Static get_Static initializeLoads the gamepad and keyboard configuration.
Master game data object
Optional input_type: string = "default_inputs"Keyboard key mapping configuration name
Static transcode_Static transcode_
An emulated gamepad.