Constructors

Properties

Accessors

Constructors

Properties

button: AnyButton

Game button that will trigger

gamepad: Gamepad

Emulated gamepad controller

is_down: boolean = false

Whether the gamepad button is held down

name: string = undefined

Debug purpose

on_down: Signal = ...

Signal to trigger when that button is pressed

on_up: Signal = ...

Signal to trigger when that button is release

Accessors