Properties
advance_log_control_key
advance_log_control_key: number
advance_log_resolve
advance_log_resolve: Function
allies_map_sprite
allies_map_sprite: {}
background_key
background_key: string
battle_finishing
battle_finishing: boolean
enemies_map_sprite
enemies_map_sprite: {}
enemies_party_name
enemies_party_name: string
initialized
initialized: boolean
playing_animation
playing_animation: boolean
previous_map_state
previous_map_state: { previously_inactive_io: Set<number>; previously_inactive_npc: Set<number>; previously_not_visible_layers: Set<number> }
Type declaration
previously_inactive_io: Set<number>
previously_inactive_npc: Set<number>
previously_not_visible_layers: Set<number>
this_enemies_list
this_enemies_list: {}
Type declaration
[battle_key: string]: Enemy