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Hierarchy

  • BattleAnimationTester

Index

Constructors

Properties

advance_log_control_key: number
advance_log_resolve: Function
allies_info: PlayerInfo[]
allies_map_sprite: {}

Type declaration

animation_manager: BattleAnimationManager
background_key: string
battle_finishing: boolean
battle_log: BattleLog
battle_stage: BattleStage
data: GoldenSun
enemies_info: PlayerInfo[]
enemies_map_sprite: {}

Type declaration

enemies_party_name: string
game: Game
initialized: boolean
playing_animation: boolean
previous_map_state: { previously_inactive_io: Set<number>; previously_inactive_npc: Set<number>; previously_not_visible_layers: Set<number> }

Type declaration

  • previously_inactive_io: Set<number>
  • previously_inactive_npc: Set<number>
  • previously_not_visible_layers: Set<number>
this_enemies_list: {}

Type declaration

  • [battle_key: string]: Enemy

Methods

  • battle_fadein(): Promise<void>
  • battle_phase_combat(): Promise<void>
  • battle_phase_none(): Promise<void>
  • battle_phase_round_start(ability_key: string): Promise<void>
  • fire_animation(ability_key: string): Promise<void>
  • initialize_battle_objs(): void
  • start_battle(): Promise<void>
  • unset_battle(): void
  • update(): void
  • wait_for_key(): Promise<void>

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