Properties
advance_log_control_key
advance_log_control_key: number
advance_log_resolve
advance_log_resolve: (() => void)
background_key
background_key: string
battle_finishing
battle_finishing: boolean
enemies_party_name
enemies_party_name: string
previous_map_state
previous_map_state: {
previously_inactive_io: Set<number>;
previously_inactive_npc: Set<number>;
previously_not_visible_layers: Set<number>;
}
Type declaration
previously_inactive_io: Set<number>
previously_inactive_npc: Set<number>
previously_not_visible_layers: Set<number>
this_enemies_list
this_enemies_list: { [
battle_key:
string]
: Enemy; } Type declaration
[battle_key: string]: Enemy
Static Readonly MAX_CHARS_IN_BATTLE
MAX_CHARS_IN_BATTLE: 4 = 4