Constructors

Properties

_horizontal_menu: HorizontalMenu
chars_menu: CharsMenu
close_callback: (() => void)

Type declaration

    • (): void
    • Returns void

coins_number: TextObj
coins_window: Window
data: GoldenSun
game: Game
horizontal_menu_index: number
info_text: TextObj
info_window: Window
npc: NPC
selected_perm_statuses: permanent_status[]
status_in_char: permanent_status
yes_no_menu: YesNoMenu
BUTTONS: string[] = ...
EMITTER_NAME: "cure_emitter" = "cure_emitter"

Accessors

Methods

  • Returns "psynergy/revive" | "psynergy/ply" | "misc/remove_curse" | "misc/repel_evil"

  • Parameters

    • options: {
          ask_for_input: boolean;
          callback?: (() => void);
          custom_msg?: string;
          dialog_type?: DialogTypes;
          show_crystal?: boolean;
      }
      • ask_for_input: boolean
      • Optional callback?: (() => void)
          • (): void
          • Returns void

      • Optional custom_msg?: string
      • Optional dialog_type?: DialogTypes
      • Optional show_crystal?: boolean

    Returns void