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Hierarchy

  • MainBattleMenu

Index

Constructors

Properties

abilities: PlayerAbilities
avatar_sprite: Sprite
battle_instance: Battle
chars_status_window: CharsStatusWindow
current_buttons: string[]
current_char_index: number
data: GoldenSun
description_window: BattleDescriptionWindow
djinn_window: BattleDjinnWindow
djinni_already_used: {}

Type declaration

  • [element: string]: number
game: Game
group: Group
inner_buttons_keys: string[]
inner_horizontal_menu: HorizontalMenu
item_window: BattleItemWindow
psynergy_window: BattlePsynergyWindow
start_buttons_keys: string[]
start_horizontal_menu: HorizontalMenu
status_window: BattleStatusWindow
summon_window: BattleSummonWindow

Methods

  • change_char(step: number, pop_ability?: boolean): void
  • close_menu(): void
  • destroy_menu(): void
  • hide_avatar(): void
  • inner_button_press(): void
  • inner_menu_cancel(): void
  • is_active(): boolean
  • open_menu(): void
  • set_avatar(): void
  • start_button_press(): void
  • update_position(): void

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