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Hierarchy

  • MainPsynergyMenu

Index

Constructors

Properties

basic_info_window: BasicInfoWindow
chars_menu: CharsMenu
choosing_psynergy: boolean
choosing_target: boolean
close_callback: Function
data: GoldenSun
description_window: Window
description_window_text: TextObj
game: Game
guide_window: Window
guide_window_msgs: { choosing_char: string; choosing_psynergy: string }

Type declaration

  • choosing_char: string
  • choosing_psynergy: string
guide_window_text: TextObj
is_open: boolean
psynergy_choose_window: ItemPsynergyChooseWindow
psynergy_overview_window: Window
selected_ability: Ability
selected_char_index: number
shortcuts_info: { l_ability?: TextObj; l_char?: TextObj; r_ability?: TextObj; r_char?: TextObj }

Type declaration

shortcuts_window: Window

Methods

  • char_change(char_key?: string, char_index?: number): void
  • char_choose(setting_shortcut?: boolean, shortcut_button?: L | R): void
  • close_menu(close_menu_below?: boolean): void
  • get_sfx_on_psynergy_use(ability: Ability): string
  • grant_psynergy_choose_window_control(setting_shortcut?: boolean, shortcut_button?: L | R): void
  • init_shortcuts_window(): void
  • open_char_select(): void
  • open_menu(close_callback: Function): void
  • psynergy_change(ability: Ability): void
  • psynergy_choose(ability: Ability, setting_shortcut?: boolean, shortcut_button?: L | R): void
  • set_description_window_text(description?: string, force?: boolean, tween_if_necessary?: boolean): void
  • set_guide_window_text(): void
  • set_psynergy_icons(): void
  • set_shortcuts_window_info(): void

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