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Hierarchy

  • SellRepairMenu

Index

Constructors

Properties

active: boolean
char_display: CharsMenu
close_callback: Function
data: GoldenSun
game: Game
inv_win_pos: { col: number; line: number }

Type declaration

  • col: number
  • line: number
is_repair_menu: boolean
item_desc_win: Window
item_price_win: Window
npc_dialog: ShopkeepDialog
parent: ShopMenu
selected_char_index: number
selected_character: MainChar
selected_item: ItemSlot
yesno_action: YesNoMenu
your_coins_win: Window

Methods

  • close_menu(): void
  • close_windows(properties: string[], on_complete: Function): void
  • on_character_select(msg_key?: string, item_pos?: { col: number; line: number }): void
  • on_item_repair(): void
  • on_repair_item_select(): void
  • on_sale_success(quantity?: number): void
  • on_sell_item_select(): void
  • open_inventory_view(msg_key?: string): void
  • open_menu(is_repair_menu: boolean, close_callback?: Function): void
  • show_windows(properties: { arguments?: any[]; name: string }[], on_complete: Function): void

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